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HomeHome / Total War: Rome II / The Sassanids (Empire Divided) / Buildings / Large Town (Olive Oil Trader)
Large Town (Olive Oil Trader) The Sassanids (Empire Divided)The Sassanids (Empire Divided) Olive Oil Level 4

Large Town (Olive Oil Trader)

"I even sell to the Gauls now. The Gauls! Can you imagine?"

The first cultivation of the olive tree possibly occurred on Crete around 2500BC. In Greek legend, the goddess Athena bestowed the gift of the olive tree on the people who named their city, Athens, after her, rather than the god Poseidon who only offered a well of saltwater. As such, the olive tree became hugely important to Hellenic culture - its leaves were used to crown athletes and Greeks rubbed the oil in before exercise and competition. Olive oil was exported to Egypt and Rome, and eventually all over the Mediterranean. Following Roman conquest, the olive tree and its branches were given to colonies to mark their surrender and the end of conflict. Rome’s expansion meant the trees spread further across the ancient world becoming, like wine and gold, a symbol of civilisation itself.

Olive Oil

Village (Olive Grove)
Village (Olive Grove)
(east_olive_1)
Olive Oil Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(east_olive_2)
Olive Oil Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(east_olive_3)
Olive Oil Level 2
Large Town (Olive Oil Trader)
Large Town (Olive Oil Trader)
(east_olive_4)
Olive Oil Level 3
Large Town (Olive Oil Trader)

Building Name

Large Town (Olive Oil Trader)

Level Name

east_olive_4

Building Chain

Olive Oil

Building Level

4

Create Time

8

Create Cost

2600

Effects

8 food (this_region)
300 wealth from farming (agriculture) (this_building)
+20% wealth from agriculture (all regions)
+4 growth per turn (this_province)
+3 public order per turn (this_province)
160 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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