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HomeHome / Total War: Rome II / The Sassanids (Empire Divided) / Buildings / Town (Amber Trader)
Town (Amber Trader) The Sassanids (Empire Divided)The Sassanids (Empire Divided) Amber Level 3

Town (Amber Trader)

“A cure for age and madness, no less!”

The regard in which amber was held is attested to by its associations with the sun god in his role as Elector or ‘the Awakener’. Later, the discovery of insects preserved in amber enabled Roman naturalists to correctly identify it as ancient, fossilised tree sap. However, this did little to dispel the commonly held belief that amber actually was solidified Lynx urine. It’s golden lustre meant amber was highly valued within the Greco-Roman world, where it was used to make jewellery, medicines and false hair. However, it meant much less to the barbarians who controlled the finest Balkan mines; they simply burnt amber as fuel for warmth.

Amber

Village (Amber Shore)
Village (Amber Shore)
(east_amber_1)
Amber Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(east_amber_2)
Amber Level 1
Town (Amber Trader)
Town (Amber Trader)
(east_amber_3)
Amber Level 2
Large Town (Amber Road)
Large Town (Amber Road)
(east_amber_4)
Amber Level 3
Town (Amber Trader)

Building Name

Town (Amber Trader)

Level Name

east_amber_3

Building Chain

Amber

Building Level

3

Create Time

5

Create Cost

1900

Effects

-4 food (this_region)
350 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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