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Sailors' Quarters Rome (Empire Divided)Rome (Empire Divided) Naval Training Level 1

Sailors' Quarters

A place to rest after the rigours of the sea.

Seaborne fleets were instrumental in Rome's naval dominance which led to the Mediterranean being lovingly dubbed "Mare Nostrum" or "Our Sea" in the early days of the Empire. Roman ships saw little to no action during the 2nd century AD and whenever a fleet had to intervene it was almost always used to support ground troops. The Crisis of the 3rd Century abruptly changed the situation. As the Empire cracked apart from internal instability, the Saxoni launched coastal raids against Britannia, while the Gothi sailed across the Black Sea to torch the lands to the south. Rome's naval command had grown complacent with the long peace and so the marauding barbarians inflicted terrible casualties and destroyed much of its fleet. The writing was on the wall: the recruitment of properly-trained crews must be paramount if there was to be any hope of withstanding future invasions.

Naval Training

Sailors' Quarters
Sailors' Quarters
(3c_rome_navalbuff_1)
Naval Training Level 0
Nautae Barracks
Nautae Barracks
(3c_rome_navalbuff_2)
Naval Training Level 1
Classiarii Barracks
Classiarii Barracks
(3c_rome_navalbuff_3)
Naval Training Level 2
Naval Principia
Naval Principia
(3c_rome_navalbuff_4)
Naval Training Level 3
Sailors' Quarters

Building Name

Sailors' Quarters

Level Name

3c_rome_navalbuff_1

Building Chain

Naval Training

Building Level

1

Create Time

2

Create Cost

700

Effects

+5% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+5% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+3% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-1 food (this_region)
-2 public order per turn (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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