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Farming Settlement Palmyra (Empire Divided)Palmyra (Empire Divided) Minor Settlement Level 2

Farming Settlement

No sight can bring such joy as an orchard in bloom.

Outside of the cities of the ancient world most people made a frugal living through agriculture. Major crops included cereals such as wheat and barley, fruits such as apples, plums, peaches, cherries and always olives wherever they could be grown. Most farms were family-owned businesses but as the cities grew so did demands on the available fertile land. Despite rising prices, it became difficult for small farmers to survive. Wealthy Romans bought up vast areas creating huge estates, or latifundia, to increase production. Slave labour was brought in and water was fed through irrigation ditches supplied by small reservoirs. The writer Pliny eventually complained that large-scale industrial farming ruined Italy and her provinces.

Minor Settlement

Village
Village
(3c_rome_town_1)
Minor Settlement Level 0
Civil Settlement
Civil Settlement
(3c_rome_town_civil_2)
Minor Settlement Level 1
Civil Town
Civil Town
(3c_rome_town_civil_3)
Minor Settlement Level 2
Civil Colonia
Civil Colonia
(3c_rome_town_civil_4)
Minor Settlement Level 3
Farming Settlement
Farming Settlement
(3c_rome_town_farm_2)
Minor Settlement Level 1
Farming Town
Farming Town
(3c_rome_town_farm_3)
Minor Settlement Level 2
Farming Colonia
Farming Colonia
(3c_rome_town_farm_4)
Minor Settlement Level 3
Market Settlement
Market Settlement
(3c_rome_town_trade_2)
Minor Settlement Level 1
Market Town
Market Town
(3c_rome_town_trade_3)
Minor Settlement Level 2
Market Colonia
Market Colonia
(3c_rome_town_trade_4)
Minor Settlement Level 3
Farming Settlement

Building Name

Farming Settlement

Level Name

3c_rome_town_farm_2

Building Chain

Minor Settlement

Building Level

2

Create Time

3

Create Cost

1800

Effects

-1 food (this_region)
100 wealth from farming (agriculture) (this_building)
+3% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Armoured Swordsmen
Armoured Swordsmen
(3c_Pal_Armoured_Swordsmen)
Melee Infantry
160 Hillmen
Hillmen
(3c_Pal_Hillmen)
Melee Infantry
120 Palmyrene Skirmishers
Palmyrene Skirmishers
(3c_Pal_Palmyrene_Skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (3c_Pal_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 25 26 12 36 15 45 30
2
120 Palmyrene Skirmishers
Missile Infantry / Missile Infantry / (3c_Pal_Palmyrene_Skirmishers)
Palmyrene Skirmishers
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 260 260 32 80 7 7 8 24 3 37 15 45 30
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