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Emporium Palmyra (Empire Divided)Palmyra (Empire Divided) Port Level 4

Emporium

What cannot be bought is not worth buying.

Any port needs a safe anchorage and a harbour where cargoes are manhandled onto ships. Greeks and Romans had different approaches: the Greeks adapted to the local environment, while Romans tended to bend nature to their wills. This is clear in their harbour designs. As the Roman Empire grew, harbours had to be built as disembarkation points, sometimes in areas where there was no natural inlet, bay or easy landing spot. In such cases Roman engineers set out to remake the coastline, and they created artificial harbours for their ships. Using wood, concrete and huge stone blocks, they built dams, piers, wharfs, sea walls and even artificial islands to protect harbours. Trajan’s extraordinary harbour at Centumcellae had a large basin dug into the shoreline of the River Tiber, all enclosed by huge walls. It was also connected by canal to Ostia further down the river.

Port

Port
Port
(3c_rome_port_1)
Port Level 0
Fishing Port
Fishing Port
(3c_rome_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(3c_rome_port_fish_3)
Port Level 2
Forum Piscarium
Forum Piscarium
(3c_rome_port_fish_4)
Port Level 3
Military Wharf
Military Wharf
(3c_rome_port_military_2)
Port Level 1
Drydock
Drydock
(3c_rome_port_military_3)
Port Level 2
Portus Classis
Portus Classis
(3c_rome_port_military_4)
Port Level 3
Shipwright
Shipwright
(3c_rome_port_patrol_2)
Port Level 1
Docks
Docks
(3c_rome_port_patrol_3)
Port Level 2
Coastal Patrol
Coastal Patrol
(3c_rome_port_patrol_4)
Port Level 3
Harbour
Harbour
(3c_rome_port_trade_2)
Port Level 1
Trading Port
Trading Port
(3c_rome_port_trade_3)
Port Level 2
Emporium
Emporium
(3c_rome_port_trade_4)
Port Level 3
Emporium

Building Name

Emporium

Level Name

3c_rome_port_trade_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

5600

Require Resource

Timber
Timber

Require Technology

Monetary Reformation
Monetary Reformation

Effects

-8 food (this_region)
180 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)
+6 squalor (this_region)

Provides Garrison Army

80 Raiding Hemiolia - Palmyrene Skirmishers
80 Raiding Hemiolia - Palmyrene Skirmishers
Raiding Hemiolia - Palmyrene Skirmishers
(3c_Pal_Raiding_Hemiolia)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Palmyrene Skirmishers
Light Ship / Missile Ship / (3c_Pal_Raiding_Hemiolia)
Raiding Hemiolia - Palmyrene Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

80 370 370 402 6 32 80 7 7 8 24 3 37 15 45 30
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