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Drydock Palmyra (Empire Divided)Palmyra (Empire Divided) Port Level 3

Drydock

A drydock aids the construction and maintenance of any battlefleet.

Rome is seen by most people as a military power not a naval one. The navy, though, was a key part of Roman power, acting in support of the army and carrying it to war. The Roman Navy was in action all over the Empire, even on major rivers like the Danube and the Rhine, and had facilities nearly everywhere as ships needed constant care to keep them ready for action. Dry docks had been built in the ancient world as far back as 200BC, and the Romans had many of them to build, repair and maintain their fleet or 'classis' across the Empire. Roman citizens didn't have to work as oarsmen, and auxiliaries serving as such were given citizenship after 26 years of service. The Romans could be excellent fighting sailors, as demonstrated by Octavian's fleet at the Battle of Actium in 31BC. Unfortunately, the enemy were other Romans under Mark Antony.

Port

Port
Port
(3c_rome_port_1)
Port Level 0
Fishing Port
Fishing Port
(3c_rome_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(3c_rome_port_fish_3)
Port Level 2
Forum Piscarium
Forum Piscarium
(3c_rome_port_fish_4)
Port Level 3
Military Wharf
Military Wharf
(3c_rome_port_military_2)
Port Level 1
Drydock
Drydock
(3c_rome_port_military_3)
Port Level 2
Portus Classis
Portus Classis
(3c_rome_port_military_4)
Port Level 3
Shipwright
Shipwright
(3c_rome_port_patrol_2)
Port Level 1
Docks
Docks
(3c_rome_port_patrol_3)
Port Level 2
Coastal Patrol
Coastal Patrol
(3c_rome_port_patrol_4)
Port Level 3
Harbour
Harbour
(3c_rome_port_trade_2)
Port Level 1
Trading Port
Trading Port
(3c_rome_port_trade_3)
Port Level 2
Emporium
Emporium
(3c_rome_port_trade_4)
Port Level 3
Drydock

Building Name

Drydock

Level Name

3c_rome_port_military_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

3800

Require Technology

Improved Harbour Infrastructure
Improved Harbour Infrastructure

Effects

-4 food (this_region)
140 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

60 Assault Dieres - Vigiles
Assault Dieres - Vigiles
(3c_Pal_Assault_Dieres)
Melee Ship
60 Fire Pot Dieres - Vigiles
Fire Pot Dieres - Vigiles
(3c_Pal_Fire_Pot_Dieres)
Melee Ship
100 Pursuit Trihemiolia - Palmyrene Skirmishers
Pursuit Trihemiolia - Palmyrene Skirmishers
(3c_Pal_Pursuit_Trihemiolia)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Bireme - Auxiliary Arabian Spearmen
Light Ship / Melee Ship / (3c_Aux_Ara_Assault_Bireme)
Assault Bireme - Auxiliary Arabian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Silver buys desert guile, and some familiarity with the spear.

60 320 320 501 6 13 25 11 49 45 45 30
2
60 Assault Bireme - Auxiliary Spear Infantry
Light Ship / Melee Ship / (3c_Aux_Assault_Bireme)
Assault Bireme - Auxiliary Spear Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Able soldiers, well schooled in war, and eager to serve the Empire.

60 440 440 501 6 18 25 15 55 75 50 45
3
120 Assault Quadrireme - Auxiliary Swordsmen
Medium Ship / Melee Ship / (3c_Aux_Assault_Quadreme)
Assault Quadrireme - Auxiliary Swordsmen
Ramming attacks from these ships inflict terrible damage.

Every capable man will be used in the Empire's military.

120 740 740 825 6 34 35 10 45 60 50 40
4
60 Assault Bireme - Auxiliary Celtic Swordsmen
Light Ship / Melee Ship / (3c_Aux_Bri_Assault_Bireme)
Assault Bireme - Auxiliary Celtic Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These men fight with proven bravery and well-honed skill-at-arms.

60 390 390 501 6 29 40 28 54 65 50 35
5
80 Missile Trireme - Auxiliary Briton Slingers
Medium Ship / Missile Ship / (3c_Aux_Bri_Missile_Trireme)
Missile Trireme - Auxiliary Briton Slingers
A large contingent of archers can make short work of enemy crews.

A good slinger is worth his weight in slingshot, many times over.

80 520 520 693 6 23 150 7 25 8 24 3 37 25 50 30
6
60 Assault Bireme - Auxiliary Hillmen
Light Ship / Melee Ship / (3c_Aux_Eas_Assault_Bireme)
Assault Bireme - Auxiliary Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Resentment of others can make anyone fight hard.

60 360 360 501 6 20 26 10 36 15 45 25
7
80 Missile Trireme - Auxiliary Eastern Javelinmen
Medium Ship / Missile Ship / (3c_Aux_Eas_Missile_Trireme)
Missile Trireme - Auxiliary Eastern Javelinmen
A large contingent of archers can make short work of enemy crews.

These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.

80 570 570 693 6 32 80 7 7 8 24 3 37 15 45 20
8
120 Assault Quadrireme - Auxiliary Egyptian Infantry
Medium Ship / Melee Ship / (3c_Aux_Egy_Assault_Quadreme)
Assault Quadrireme - Auxiliary Egyptian Infantry
Ramming attacks from these ships inflict terrible damage.

Frontline soldiers trained for hand-to-hand combat with their enemies.

120 660 660 825 6 16 24 8 41 55 45 25
9
80 Missile Trireme - Auxiliary Egyptian Archers
Medium Ship / Missile Ship / (3c_Aux_Egy_Missile_Trireme)
Missile Trireme - Auxiliary Egyptian Archers
A large contingent of archers can make short work of enemy crews.

Archers can strike down the enemies of the Empire at a distance.

80 450 450 693 6 35 125 6 15 8 24 3 12 10 45 25
10
120 Assault Quadrireme - Auxiliary Gallic Swordsmen
Medium Ship / Melee Ship / (3c_Aux_Gal_Assault_Quadreme)
Assault Quadrireme - Auxiliary Gallic Swordsmen
Ramming attacks from these ships inflict terrible damage.

A Gaul can skilfully swing a longsword for the Empire and remain a Gaul.

120 680 680 825 6 25 40 20 58 45 50 40
11
80 Missile Trireme - Auxiliary Gallic Bowmen
Medium Ship / Missile Ship / (3c_Aux_Gal_Missile_Trireme)
Missile Trireme - Auxiliary Gallic Bowmen
A large contingent of archers can make short work of enemy crews.

Their skills in archery are best used in the service of the Empire.

80 450 450 693 6 35 150 7 15 17 24 5 15 10 45 40
12
80 Missile Trireme - Auxiliary Iberian Slingers
Medium Ship / Missile Ship / (3c_Aux_Hisp_Missile_Trireme)
Missile Trireme - Auxiliary Iberian Slingers
A large contingent of archers can make short work of enemy crews.

An Iberian stone cast for the Empire can be as deadly as any other.

80 420 420 693 6 20 150 7 25 8 24 7 37 25 45 35
13
120 Assault Quadrireme - Auxiliary Scutarii
Medium Ship / Melee Ship / (3c_Aux_Ibe_Assault_Quadreme)
Assault Quadrireme - Auxiliary Scutarii
Ramming attacks from these ships inflict terrible damage.

Heavy infantry, armed with deadly falcata swords, are a handy unit for any general.

120 800 800 825 6 42 35 21 60 60 55 45
14
80 Missile Trireme - Auxiliary Iberian Slingers
Medium Ship / Missile Ship / (3c_Aux_Ibe_Missile_Trireme)
Missile Trireme - Auxiliary Iberian Slingers
A large contingent of archers can make short work of enemy crews.

An Iberian stone cast for the Empire can be as deadly as any other.

80 420 420 693 6 20 150 7 25 8 24 7 37 25 45 35
15
60 Assault Bireme - Auxiliary Illyrian Raiders
Light Ship / Melee Ship / (3c_Aux_Ill_Assault_Bireme)
Assault Bireme - Auxiliary Illyrian Raiders
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Fast-moving, stealthy infantry are ideal for hit-and-run tactics.

60 380 380 501 6 34 26 16 40 60 45 45
16
120 Assault Quadrireme - Auxiliary Illyrian Swordsmen
Medium Ship / Melee Ship / (3c_Aux_Ill_Assault_Quadreme)
Assault Quadrireme - Auxiliary Illyrian Swordsmen
Ramming attacks from these ships inflict terrible damage.

Illyrian fury and Roman equipment combined make these troops a force to be reckoned with.

120 640 640 825 6 34 35 10 45 60 50 40
17
80 Missile Trireme - Auxiliary Illyrian Archers
Medium Ship / Missile Ship / (3c_Aux_Ill_Missile_Trireme)
Missile Trireme - Auxiliary Illyrian Archers
A large contingent of archers can make short work of enemy crews.

What they lack in accuracy, range, and stopping power they make up for in sheer volume.

80 430 430 693 6 35 125 6 15 8 24 3 12 10 45 25
18
80 Missile Trireme - Auxiliary Archers
Medium Ship / Missile Ship / (3c_Aux_Missile_Trireme)
Missile Trireme - Auxiliary Archers
A large contingent of archers can make short work of enemy crews.

The step from hunting to archery is not a difficult one.

80 440 440 693 6 35 125 6 15 8 24 3 12 10 45 25
19
60 Assault Bireme - Auxiliary Numidian Infantry
Light Ship / Melee Ship / (3c_Aux_Num_Assault_Bireme)
Assault Bireme - Auxiliary Numidian Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Numidian warriors have always been formidable foes for European opponents.

60 350 350 501 6 13 20 11 64 15 45 30
20
80 Missile Trireme - Auxiliary Numidian Javelinmen
Medium Ship / Missile Ship / (3c_Aux_Num_Missile_Trireme)
Missile Trireme - Auxiliary Numidian Javelinmen
A large contingent of archers can make short work of enemy crews.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

80 650 650 693 6 32 80 8 7 10 24 4 38 15 50 45
21
60 Assault Bireme - Auxiliary Persian Spearmen
Light Ship / Melee Ship / (3c_Aux_Per_Assault_Bireme)
Assault Bireme - Auxiliary Persian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The spear does not cost much, but can topple the most expensive cavalry.

60 390 390 501 6 13 25 11 34 55 45 35
22
80 Missile Trireme - Auxiliary Persian Archers
Medium Ship / Missile Ship / (3c_Aux_Per_Missile_Trireme)
Missile Trireme - Auxiliary Persian Archers
A large contingent of archers can make short work of enemy crews.

Any Persian worth his salt can use a bow in battle.

80 460 460 693 6 35 150 6 15 9 24 4 13 10 50 30
23
60 Assault Bireme - Auxiliary Sabaean Spearmen
Light Ship / Melee Ship / (3c_Aux_Sab_Assault_Bireme)
Assault Bireme - Auxiliary Sabaean Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A man at home in the desert has his uses.

60 320 320 501 6 13 25 11 34 45 45 30
24
80 Missile Trireme - Auxiliary Sabaean Archers
Medium Ship / Missile Ship / (3c_Aux_Sab_Missile_Trireme)
Missile Trireme - Auxiliary Sabaean Archers
A large contingent of archers can make short work of enemy crews.

An archer at home in desert sands is always useful.

80 420 420 693 6 35 125 6 15 8 24 3 12 10 45 25
25
60 Assault Bireme - Auxiliary Steppe Warriors
Light Ship / Melee Ship / (3c_Aux_Ste_Assault_Bireme)
Assault Bireme - Auxiliary Steppe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Tribal warfare on the steppes has made these warriors a useful tool for the Empire.

60 340 340 501 6 30 26 14 54 25 45 20
26
60 Assault Bireme - Auxiliary Thracian Warriors
Light Ship / Melee Ship / (3c_Aux_Thr_Assault_Bireme)
Assault Bireme - Auxiliary Thracian Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

When victorious over a worthy opponent, absorb their strength.

60 400 400 501 6 46 45 36 12 30 50 40
27
80 Missile Trireme - Auxiliary Thracian Slingers
Medium Ship / Missile Ship / (3c_Aux_Thr_Missile_Trireme)
Missile Trireme - Auxiliary Thracian Slingers
A large contingent of archers can make short work of enemy crews.

All Thracians are born warriors. Some are good shots too.

80 380 380 693 6 20 150 7 25 12 24 3 37 15 45 25
28
40 Light Artillery Penteres - Roman Ballista (Ship)
Medium Ship / Artillery Ship / (3c_Pal_Light_Artillery_Penteres)
Light Artillery Penteres - Roman Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Ballistae can shoot with deadly accuracy over surprising distances.

40 630 630 1020 5 180 420 2 9 24 6 14 40 45 40
29
140 Missile Penteres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Missile_Penteres)
Missile Penteres - Peltasts
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

140 860 860 1020 5 32 80 7 7 18 24 10 40 65 50 40
30
80 Missile Trieres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Missile_Trieres)
Missile Trieres - Peltasts
A large contingent of archers can make short work of enemy crews.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

80 660 660 693 6 32 80 7 7 18 24 10 40 65 50 40
31
100 Pursuit Trihemiolia - Palmyrene Skirmishers
Light Ship / Missile Ship / (3c_Pal_Pursuit_Trihemiolia)
Pursuit Trihemiolia - Palmyrene Skirmishers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

100 490 490 585 7 32 80 7 7 8 24 3 37 15 45 30
32
80 Raiding Hemiolia - Palmyrene Skirmishers
Light Ship / Missile Ship / (3c_Pal_Raiding_Hemiolia)
Raiding Hemiolia - Palmyrene Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

80 370 370 402 6 32 80 7 7 8 24 3 37 15 45 30
33
140 Scorpion Penteres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Scorpion_Penteres)
Scorpion Penteres - Peltasts
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

140 710 710 1020 5 32 80 7 7 18 24 10 40 65 50 40
34
80 Scorpion Trieres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Scorpion_Trieres)
Scorpion Trieres - Peltasts
Deadly accurate dart-throwers give enemies pause.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

80 710 710 693 6 32 80 7 7 18 24 10 40 65 50 40
35
140 Tower Penteres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Tower_Penteres)
Tower Penteres - Peltasts
From a shipboard tower, all enemies become little targets to be potted at will.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

140 950 950 1020 5 32 80 7 7 18 24 10 40 65 50 40
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