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Town (Shieldmaker) Palmyra (Empire Divided)Palmyra (Empire Divided) Iron Level 2

Town (Shieldmaker)

A good shield defends. An excellent shield is a weapon in itself.

According to early documentation it was the Hittites who first used iron to forge weapons whilst fighting the Egyptians. Despite being more brittle and variable in quality than bronze, iron was cheaper and more abundant so rulers could arm large armies of peasants more economically. It was used to make spear and arrow heads, swords and armour. Its versatility and availability made it very popular throughout the ancient world. Moulds were rarely used in the ancient world to create iron weapons. Instead they employed a laborious method of smelting ore at temperatures higher than those needed for copper. The iron was then broken free from the waste slag and shaped during a lengthy process of firing and pounding.

Iron

Village (Iron Workshop)
Village (Iron Workshop)
(3c_rome_iron_1)
Iron Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(3c_rome_iron_armour_2)
Iron Level 1
Colonia (Armourer)
Colonia (Armourer)
(3c_rome_iron_armour_3)
Iron Level 2
Town (Blacksmith)
Town (Blacksmith)
(3c_rome_iron_weapon_2)
Iron Level 1
Colonia (Weaponsmith)
Colonia (Weaponsmith)
(3c_rome_iron_weapon_3)
Iron Level 2
Town (Shieldmaker)

Building Name

Town (Shieldmaker)

Level Name

3c_rome_iron_armour_2

Building Chain

Iron

Building Level

2

Create Time

3

Create Cost

2500

Require Technology

Intensified Physical Conditioning
Intensified Physical Conditioning

Effects

-2 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
100 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 squalor (this_region)
Level II armour (+10% armour) upon recruitment (all provinces)
Level II shields (+10% shield effectiveness) upon recruitment (all provinces)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Armoured Swordsmen
Armoured Swordsmen
(3c_Pal_Armoured_Swordsmen)
Melee Infantry
160 Hillmen
Hillmen
(3c_Pal_Hillmen)
Melee Infantry
120 Palmyrene Skirmishers
Palmyrene Skirmishers
(3c_Pal_Palmyrene_Skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (3c_Pal_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 25 26 12 36 15 45 30
2
120 Palmyrene Skirmishers
Missile Infantry / Missile Infantry / (3c_Pal_Palmyrene_Skirmishers)
Palmyrene Skirmishers
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 260 260 32 80 7 7 8 24 3 37 15 45 30
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