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Town (Horse Breeders) Palmyra (Empire Divided)Palmyra (Empire Divided) Horse Level 2

Town (Horse Breeders)

Without selective breeding, heavy cavalry would not exist.

A source of food, a symbol of wealth, a beast of burden and a tool of war, the horse was one of the most versatile commodities in the ancient world. Equus ferus’ role was tied to its physical form – the small, early horse could only be used to pull primitive chariots. Larger, faster horses were later bred and used by skirmishers to chase down troops, but it was not until the development of more muscular breeds that shock troops such as the Macedonian Companions and cataphracts came into being. Their long lances and heavy armour made these new-style heavy cavalry units deadly against infantry, fundamentally changing the nature of warfare forever.

Horse

Village (Horse Trainers)
Village (Horse Trainers)
(3c_rome_horse_1)
Horse Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(3c_rome_horse_2)
Horse Level 1
Colonia (Master Horse Breeders)
Colonia (Master Horse Breeders)
(3c_rome_horse_3)
Horse Level 2
Town (Horse Breeders)

Building Name

Town (Horse Breeders)

Level Name

3c_rome_horse_2

Building Chain

Horse

Building Level

2

Create Time

3

Create Cost

2100

Require Technology

Intensified Physical Conditioning
Intensified Physical Conditioning

Effects

-2 food (this_region)
200 wealth from livestock (agriculture) (this_building)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 squalor (this_region)
Level II horses (+10% cavalry speed) upon recruitment (all provinces)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Armoured Swordsmen
Armoured Swordsmen
(3c_Pal_Armoured_Swordsmen)
Melee Infantry
160 Hillmen
Hillmen
(3c_Pal_Hillmen)
Melee Infantry
120 Palmyrene Skirmishers
Palmyrene Skirmishers
(3c_Pal_Palmyrene_Skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (3c_Pal_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 25 26 12 36 15 45 30
2
120 Palmyrene Skirmishers
Missile Infantry / Missile Infantry / (3c_Pal_Palmyrene_Skirmishers)
Palmyrene Skirmishers
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 260 260 32 80 7 7 8 24 3 37 15 45 30
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