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Polis Palmyra (Empire Divided)Palmyra (Empire Divided) Province Capital Level 2

Polis

A centre of administration, religion and trade.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Province Capital

City
City
(3c_palmyra_city_1)
Province Capital Level 0
Polis
Polis
(3c_palmyra_city_2)
Province Capital Level 1
Megapolis
Megapolis
(3c_palmyra_city_3)
Province Capital Level 2
Civil Urbs
Civil Urbs
(3c_palmyra_city_4)
Province Capital Level 3
Polis

Building Name

Polis

Level Name

3c_palmyra_city_2

Building Chain

Province Capital

Building Level

2

Create Time

3

Create Cost

2700

Effects

-1 food (this_region)
+8% wealth from all sources (regions_in_this_province)
300 wealth from subsistence (this_building)
+5 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Armoured Swordsmen
Armoured Swordsmen
(3c_Pal_Armoured_Swordsmen)
Melee Infantry
160 Hillmen
Hillmen
(3c_Pal_Hillmen)
Melee Infantry
160 Palmyrene Cohors
Palmyrene Cohors
(3c_Pal_Palmyrene_Cohors)
Spear Infantry
120 Palmyrene Skirmishers
120 Palmyrene Skirmishers
Palmyrene Skirmishers
(3c_Pal_Palmyrene_Skirmishers)
Missile Infantry
120 Peltasts
Peltasts
(3c_Pal_Peltasts)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (3c_Pal_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 25 26 12 36 15 45 30
2
120 Palmyrene Skirmishers
Missile Infantry / Missile Infantry / (3c_Pal_Palmyrene_Skirmishers)
Palmyrene Skirmishers
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 260 260 32 80 7 7 8 24 3 37 15 45 30
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