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HomeHome / Total War: Rome II / Nabataea (Empire Divided) / Buildings / Satrap Karka
Satrap Karka Nabataea (Empire Divided)Nabataea (Empire Divided) Provincial Capital Level 4

Satrap Karka

A satrapy is a kingdom in all but name.

Though the empires of the east had relied on client kings to indirectly administer their provinces for some time, satraps came into existence in their particular form under the Persian Achaemenid Empire. The divine associations attributed to kingship meant that the men appointed to rule their domains were instead called satraps, essentially governors who ruled in the Great King’s name. Despite this lesser status, they remained responsible for every aspect of administration from taxation to defence, and had miniature courts that reflected their power. Such autonomy decreased the administrative burden on the Great King but provided ample opportunity for rebellion when central power weakened.

Provincial Capital

City
City
(3c_east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(3c_east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(3c_east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(3c_east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(3c_east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(3c_east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(3c_east_city_satrap_4)
Provincial Capital Level 3
Satrap Karka

Building Name

Satrap Karka

Level Name

3c_east_city_satrap_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

6000

Effects

+8 artillery on walls (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
350 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+5 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

40 African Bastion Ballista
40 African Bastion Ballista
40 African Bastion Ballista
40 African Bastion Ballista
40 African Bastion Ballista
African Bastion Ballista
(3c_Afr_Ballista_Bastion)
Field Artillery
40 African Bastion Onager
40 African Bastion Onager
African Bastion Onager
(3c_Afr_Onager_Bastion)
Field Artillery
40 African Bastion Scorpion
40 African Bastion Scorpion
40 African Bastion Scorpion
African Bastion Scorpion
(3c_Afr_Scorpion_Bastion)
Fixed Artillery
120 Arabian Javelinmen
120 Arabian Javelinmen
Arabian Javelinmen
(3c_Ara_Arabian_Javelinmen)
Missile Infantry
120 Arabian Slingers
Arabian Slingers
(3c_Ara_Arabian_Slingers)
Missile Infantry
160 Arabian Swordsmen
160 Arabian Swordsmen
160 Arabian Swordsmen
160 Arabian Swordsmen
160 Arabian Swordsmen
Arabian Swordsmen
(3c_Ara_Arabian_Swordsmen)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Arabian Slingers
Missile Infantry / Missile Infantry / (3c_Ara_Arabian_Slingers)
Arabian Slingers
A single stone could spell doom for the strongest of warriors.
120 260 260 20 150 7 25 8 24 3 52 15 45 25
2
160 Arabian Spearmen
Melee Infantry / Spear Infantry / (3c_Ara_Arabian_Spearmen)
Arabian Spearmen
Silver buys desert guile, and some familiarity with the spear.
160 180 180 13 25 11 49 45 45 30
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