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Royal Kerta Nabataea (Empire Divided)Nabataea (Empire Divided) Provincial Capital Level 3

Royal Kerta

With prosperity comes growth and greater prestige, both religious and political.

The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.

Provincial Capital

City
City
(3c_east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(3c_east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(3c_east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(3c_east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(3c_east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(3c_east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(3c_east_city_satrap_4)
Provincial Capital Level 3
Royal Kerta

Building Name

Royal Kerta

Level Name

3c_east_city_royal_3

Building Chain

Provincial Capital

Building Level

3

Create Time

5

Create Cost

4400

Effects

+4 Eastern cultural influence (this_region)
+4 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+3 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

40 African Bastion Ballista
40 African Bastion Ballista
African Bastion Ballista
(3c_Afr_Ballista_Bastion)
Field Artillery
40 African Bastion Scorpion
40 African Bastion Scorpion
African Bastion Scorpion
(3c_Afr_Scorpion_Bastion)
Fixed Artillery
120 Arabian Javelinmen
120 Arabian Javelinmen
Arabian Javelinmen
(3c_Ara_Arabian_Javelinmen)
Missile Infantry
120 Arabian Slingers
Arabian Slingers
(3c_Ara_Arabian_Slingers)
Missile Infantry
160 Arabian Spearmen
160 Arabian Spearmen
Arabian Spearmen
(3c_Ara_Arabian_Spearmen)
Spear Infantry
160 Arabian Swordsmen
160 Arabian Swordsmen
Arabian Swordsmen
(3c_Ara_Arabian_Swordsmen)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Arabian Slingers
Missile Infantry / Missile Infantry / (3c_Ara_Arabian_Slingers)
Arabian Slingers
A single stone could spell doom for the strongest of warriors.
120 260 260 20 150 7 25 8 24 3 52 15 45 25
2
160 Arabian Spearmen
Melee Infantry / Spear Infantry / (3c_Ara_Arabian_Spearmen)
Arabian Spearmen
Silver buys desert guile, and some familiarity with the spear.
160 180 180 13 25 11 49 45 45 30
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