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Gothi (Empire Divided) Gothi (Empire Divided) Buildings

Commons Buildings




Commons

Commons
Chieftain's Hold
Warlord's Hold
Great Hall
High King's Hold
Loremaster's Hut
Bard's Grove
Bardic Circle
Farmers' Market
Public Market
Great Fair
Slave Trader
Slave Market
Storage Pit
Souterrain
Smokehouse
Commons
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Commons Commons Level 1
Commons
A little common ground is vital in any settlement.
2 700 50 wealth from entertainment (culture) (this_building)
+1 public order per turn (this_province)
2 Slave Trader Commons Level 2
Slave Trader
Captives are the spoils of war.
3 4000 +6 Banditry (local province) (this_province)
+15% wealth from agriculture (regions_in_this_province)
+15% wealth from industry (regions_in_this_province)
200 wealth from local commerce (this_building)
-4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)
+2 squalor (this_region)
3 Farmers' Market Commons Level 2
Farmers' Market
A good harvest can bring many rewards.
3 1500 +6 Banditry (local province) (this_province)
-1 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
160 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 squalor (this_region)
4 Loremaster's Hut Commons Level 2
Loremaster's Hut
Wise words are worth hearing, even if wisdom is unpalatable.
3 1300 -1 food (this_region)
70 wealth from learning (culture) (this_building)
+5% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Storage Pit Commons Level 2
Storage Pit
A full belly is most welcome in the depths of winter.
3 1100 2 food (this_region)
80 wealth from subsistence (this_building)
-2 public order per turn (this_province)
+10% army replenishment (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 squalor (this_region)
6 Chieftain's Hold Commons Level 2
Chieftain's Hold
A clever chieftain does what is best for his people.
3 1300 -1 food (this_region)
100 wealth from subsistence (this_building)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
7 Public Market Commons Level 3
Public Market
A little banter and trade is profitable to all.
5 3600 +7 Banditry (local province) (this_province)
-4 food (this_region)
+20% wealth from agriculture (regions_in_this_province)
320 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+3 squalor (this_region)
8 Bard's Grove Commons Level 3
Bard's Grove
Many voices raised as one: the voice of the people.
5 2500 -2 food (this_region)
100 wealth from learning (culture) (this_building)
+10% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
9 Souterrain Commons Level 3
Souterrain
The depths of the earth are a safe place to store food.
5 2500 4 food (this_region)
160 wealth from subsistence (this_building)
-4 public order per turn (this_province)
+20% army replenishment (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+3 squalor (this_region)
10 Warlord's Hold Commons Level 3
Warlord's Hold
With great power comes great responsibility.
5 2400 -4 food (this_region)
150 wealth from subsistence (this_building)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
11 Slave Market Commons Level 3
Slave Market
Some men are born free, but not all die that way.
5 11500 +8 Banditry (local province) (this_province)
+30% wealth from agriculture (regions_in_this_province)
+30% wealth from industry (regions_in_this_province)
500 wealth from local commerce (this_building)
-8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)
+3 squalor (this_region)
12 Great Fair Commons Level 4
Great Fair
Goods from the furthest reaches come to many shores.
8 7600 +8 Banditry (local province) (this_province)
-8 food (this_region)
+30% wealth from agriculture (regions_in_this_province)
640 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6 squalor (this_region)
13 Bardic Circle Commons Level 4
Bardic Circle
Through song and poetry the glorious dead are honoured.
8 5300 -5 food (this_region)
150 wealth from learning (culture) (this_building)
+20% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
14 Smokehouse Commons Level 4
Smokehouse
A live calf may not last the winter. A smoked one will.
8 5400 6 food (this_region)
320 wealth from subsistence (this_building)
-8 public order per turn (this_province)
+30% army replenishment (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6 squalor (this_region)
15 Great Hall Commons Level 4
Great Hall
Power is a curious thing: it must be seen to be believed.
8 4000 -8 food (this_region)
200 wealth from subsistence (this_building)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
16 High King's Hold Commons Level 5
High King's Hold
A hold and hall fit for a king above all others.
12 9100 -8 food (this_region)
400 wealth from subsistence (this_building)
+10 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 influence per turn for your political party (this_faction)
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