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Raiders' Port Gothi (Empire Divided)Gothi (Empire Divided) Port Level 4

Raiders' Port

"We will make them fear the seas!"

The Celtic Otherworld was a paradise to which the Celts believed they travelled to after death. Many myths and legends describe it as an island, and the idea that the dead passed beyond the horizon appears in many tales. The Byzantine philosopher Procopius of Caesarea recorded the beliefs of the tribes of Gaul and stated that they believed the Otherworld to be west of Britannia - modern-day Great Britain. According to Procopius, the Gauls believed that when a person died their soul would travel to the coast. Once there, they would bang on the doors of fishermen’s homes and beg passage across the sea. The fishermen would then ferry the souls to their destination and return home, never revealing the exact location of the Otherworld.

Port

Port
Port
(3c_barb_port_1)
Port Level 0
Fishermen's Huts
Fishermen's Huts
(3c_barb_port_fishing_2)
Port Level 1
Fishing Village
Fishing Village
(3c_barb_port_fishing_3)
Port Level 2
Fishing Port
Fishing Port
(3c_barb_port_fishing_4)
Port Level 3
Harbour
Harbour
(3c_barb_port_military_2)
Port Level 1
Boatyard
Boatyard
(3c_barb_port_military_3)
Port Level 2
Raiders' Port
Raiders' Port
(3c_barb_port_military_4)
Port Level 3
Raiders' Port

Building Name

Raiders' Port

Level Name

3c_barb_port_military_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

5000

Require Resource

Timber
Timber

Require Technology

Clinker-Built Ships
Clinker-Built Ships

Effects

210 wealth from manufacturing (industry) (this_building)
-6 public order per turn (this_province)

Provides Garrison Army

80 Assault Raider - Germanic Band
Assault Raider - Germanic Band
(3c_Goth_Assault_Raider)
Melee Ship
100 Medium Assault Raider - Gothic Warband
Medium Assault Raider - Gothic Warband
(3c_Goth_Medium_Assault_Raider)
Melee Ship
80 Missile Raider - Germanic Hurlers
80 Missile Raider - Germanic Hurlers
Missile Raider - Germanic Hurlers
(3c_Goth_Missile_Raider)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Assault Raider - Germanic Band
Medium Ship / Melee Ship / (3c_Goth_Assault_Raider)
Assault Raider - Germanic Band
Useful ships, with crews large enough to board enemy vessels.

Above all, a band of warriors are loyal to their chief.

80 390 390 29 26 22 48 40 50 30
2
120 Heavy Raider - Armoured Germanic Swords
Medium Ship / Melee Ship / (3c_Goth_Heavy_Assault_Raider)
Heavy Raider - Armoured Germanic Swords
Strong warships, constructed to withstand the worst the sea can throw at them.

Armour is a rare sight on a tribal warrior, and a frightening one too.

120 1050 1050 1290 3 39 40 27 57 70 60 55
3
100 Medium Assault Raider - Gothic Warband
Medium Ship / Melee Ship / (3c_Goth_Medium_Assault_Raider)
Medium Assault Raider - Gothic Warband
Able to withstand rough seas, these ships' crews can capture enemy vessels in any weather.

Bonds struck during times of war are difficult to break.

100 600 600 32 40 30 50 40 50 40
4
100 Medium Missile Raider - Gothic Archers
Medium Ship / Missile Ship / (3c_Goth_Medium_Missile_Raider)
Medium Missile Raider - Gothic Archers
Tough warships for harrying the enemy, constructed to take on the worst of seas.

Every good archer believes his shot will reach its target.

100 550 550 35 150 7 15 14 24 5 15 30 45 45
5
80 Missile Raider - Germanic Hurlers
Medium Ship / Missile Ship / (3c_Goth_Missile_Raider)
Missile Raider - Germanic Hurlers
These ships keep a contingent of archers aboard to harry enemy crews.

A rain of stones can lead to rash decisions.

80 460 460 20 150 7 25 8 24 3 32 30 45 25
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