menu
HomeHome / Total War: Rome II / Gothi (Empire Divided) / Buildings / Raiders' Quarters
Raiders' Quarters Gothi (Empire Divided)Gothi (Empire Divided) Naval Training Level 2

Raiders' Quarters

"We sail at dawn, lads, so you'd better stay sober tonight."

It was a rare occurrence for the barbarian tribes to brave the waves, so when they did it was a great shock to the civilised folk surprised by, and entirely unprepared for, their lightning raids. Barbarian sea crews were trained to fight and survive on land, their vessels being little more than a means to transport loot to their own holds. If a raider survived a few expeditions he could pass his seafaring knowledge on to future 'sea wolves'. Some of the captured slaves were seasoned sailors and were glad to share what they knew of shipbuilding and seafaring in exchange for a degree of freedom granted by their captors.

Naval Training

Sailors' Huts
Sailors' Huts
(3c_barb_navalbuff_1)
Naval Training Level 0
Raiders' Quarters
Raiders' Quarters
(3c_barb_navalbuff_2)
Naval Training Level 1
Pirates' Den
Pirates' Den
(3c_barb_navalbuff_3)
Naval Training Level 2
Marauders' Hall
Marauders' Hall
(3c_barb_navalbuff_4)
Naval Training Level 3
Raiders' Quarters

Building Name

Raiders' Quarters

Level Name

3c_barb_navalbuff_2

Building Chain

Naval Training

Building Level

2

Create Time

3

Create Cost

1200

Require Technology

Intensified Physical Conditioning
Intensified Physical Conditioning

Effects

+10% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+10% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+6% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-2 food (this_region)
-2 public order per turn (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Disqus
Facebook