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Garrison Urbs Gallic Rome (Empire Divided)Gallic Rome (Empire Divided) Province Capital Level 4

Garrison Urbs

"We pay the garrison on the walls, they pay us back in the taverns. Everybody wins."

A garrison serves many purposes. In the large empires of the ancient world, it was often easy for a subjugated people to question the authority of an absent and unseen ruler. In most cases a small garrison provided a reminder of who was really in control, often forestalling any rebellious activity before it even began. Furthermore, this arrangement was beneficial for both the local economy, as the soldiers looked for opportunities to spend their wages, and for the soldiers themselves, to whom life in a peaceful garrison was infinitely preferable to being on campaign. Many large and prosperous towns owed their success to the presence of a garrison.

Province Capital

City
City
(3c_rome_city_1)
Province Capital Level 0
Civil Colonia
Civil Colonia
(3c_rome_city_civil_2)
Province Capital Level 1
Civil Municipium
Civil Municipium
(3c_rome_city_civil_3)
Province Capital Level 2
Civil Urbs
Civil Urbs
(3c_rome_city_civil_4)
Province Capital Level 3
Garrison Colonia
Garrison Colonia
(3c_rome_city_garrison_2)
Province Capital Level 1
Garrison Municipium
Garrison Municipium
(3c_rome_city_garrison_3)
Province Capital Level 2
Garrison Urbs
Garrison Urbs
(3c_rome_city_garrison_4)
Province Capital Level 3
Garrison Urbs

Building Name

Garrison Urbs

Level Name

3c_rome_city_garrison_4

Building Chain

Province Capital

Building Level

4

Create Time

8

Create Cost

6000

Require Technology

Improved Administration
Improved Administration

Effects

+8 artillery on walls (this_region)
-8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
350 wealth from subsistence (this_building)
+3 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+5 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Cohors
Cohors
(3c_Gal_Cohors)
Melee Infantry
160 Gallic Legionaries
160 Gallic Legionaries
Gallic Legionaries
(3c_Gal_Gallic_Legionaries)
Melee Infantry
160 Spear Warriors
Spear Warriors
(3c_Gal_Spear_Warriors)
Spear Infantry
40 Roman Bastion Ballista
40 Roman Bastion Ballista
40 Roman Bastion Ballista
Roman Bastion Ballista
(3c_Rom_Ballista_Bastion)
Field Artillery
120 Light Roman Skirmishers
120 Light Roman Skirmishers
Light Roman Skirmishers
(3c_Rom_Light_Roman_Skirmishers)
Missile Infantry
40 Roman Bastion Onager
40 Roman Bastion Onager
Roman Bastion Onager
(3c_Rom_Onager_Bastion)
Field Artillery
40 Roman Bastion Scorpion
40 Roman Bastion Scorpion
40 Roman Bastion Scorpion
Roman Bastion Scorpion
(3c_Rom_Scorpion_Bastion)
Fixed Artillery
160 Vigiles
160 Vigiles
Vigiles
(3c_Rom_Vigiles)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Gallic Warriors
Melee Infantry / Melee Infantry / (3c_Gal_Gallic_Warriors)
Gallic Warriors
A Gaul can skilfully swing a longsword for the Empire and remain a Gaul.
160 380 380 32 40 28 52 45 50 35
2
120 Light Roman Skirmishers
Missile Infantry / Missile Infantry / (3c_Rom_Light_Roman_Skirmishers)
Light Roman Skirmishers
These javelin-armed skirmishers are fast moving and lightly armoured.
120 340 340 32 80 7 7 8 24 3 37 15 45 30
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