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Civil Municipium Gallic Rome (Empire Divided)Gallic Rome (Empire Divided) Province Capital Level 3

Civil Municipium

"It's the tannery you’re after? Just past the masons, follow your nose."

As ancient cities grew the people turned to land beyond the walls: safety was traded for elbow-room. Undesirable businesses such as burial grounds, slaughterhouses and brickmaking were not particularly welcome within the city walls; animals and crops needed more space than the original boundaries allowed. The poor, of course, went to live alongside the more unsavoury businesses. 'Suburbia', then, was not quite the home of a burgeoning middle class, but a reaction to a lack of space. The growth of Rome meant that new perimeter walls had to be built. The Aurelian walls constructed in the 3rd century AD expanded the city well beyond the original 5th century BC Servian ones.

Province Capital

City
City
(3c_rome_city_1)
Province Capital Level 0
Civil Colonia
Civil Colonia
(3c_rome_city_civil_2)
Province Capital Level 1
Civil Municipium
Civil Municipium
(3c_rome_city_civil_3)
Province Capital Level 2
Civil Urbs
Civil Urbs
(3c_rome_city_civil_4)
Province Capital Level 3
Garrison Colonia
Garrison Colonia
(3c_rome_city_garrison_2)
Province Capital Level 1
Garrison Municipium
Garrison Municipium
(3c_rome_city_garrison_3)
Province Capital Level 2
Garrison Urbs
Garrison Urbs
(3c_rome_city_garrison_4)
Province Capital Level 3
Civil Municipium

Building Name

Civil Municipium

Level Name

3c_rome_city_civil_3

Building Chain

Province Capital

Building Level

3

Create Time

5

Create Cost

4400

Require Technology

Consolidate Authority
Consolidate Authority

Effects

+4 Latin cultural influence (this_region)
+4 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+7 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+3 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Cohors
Cohors
(3c_Gal_Cohors)
Melee Infantry
160 Gallic Warriors
Gallic Warriors
(3c_Gal_Gallic_Warriors)
Melee Infantry
160 Spear Warriors
Spear Warriors
(3c_Gal_Spear_Warriors)
Spear Infantry
40 Roman Bastion Ballista
40 Roman Bastion Ballista
Roman Bastion Ballista
(3c_Rom_Ballista_Bastion)
Field Artillery
120 Light Roman Skirmishers
Light Roman Skirmishers
(3c_Rom_Light_Roman_Skirmishers)
Missile Infantry
40 Roman Bastion Scorpion
40 Roman Bastion Scorpion
Roman Bastion Scorpion
(3c_Rom_Scorpion_Bastion)
Fixed Artillery
160 Vigiles
Vigiles
(3c_Rom_Vigiles)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Gallic Warriors
Melee Infantry / Melee Infantry / (3c_Gal_Gallic_Warriors)
Gallic Warriors
A Gaul can skilfully swing a longsword for the Empire and remain a Gaul.
160 380 380 32 40 28 52 45 50 35
2
120 Light Roman Skirmishers
Missile Infantry / Missile Infantry / (3c_Rom_Light_Roman_Skirmishers)
Light Roman Skirmishers
These javelin-armed skirmishers are fast moving and lightly armoured.
120 340 340 32 80 7 7 8 24 3 37 15 45 30
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