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Caledonii (Empire Divided) Caledonii (Empire Divided) Buildings

Naval Training Buildings




Naval Training

Sailors' Huts
Raiders' Quarters
Pirates' Den
Marauders' Hall
Naval Training
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Sailors' Huts Naval Training Level 1
Sailors' Huts
"Yep, we'll keep you here till you are ready to taste the brine."
2 700 +5% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+5% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+3% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-1 food (this_region)
-2 public order per turn (this_province)
2 Raiders' Quarters Naval Training Level 2
Raiders' Quarters
"We sail at dawn, lads, so you'd better stay sober tonight."
3 1200 +10% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+10% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+6% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-2 food (this_region)
-2 public order per turn (this_province)
3 Pirates' Den Naval Training Level 3
Pirates' Den
"Gold, wine, women - they have it all down there. Not for long, though!"
5 2000 +15% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+15% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+9% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-2 food (this_region)
-4 public order per turn (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
4 Marauders' Hall Naval Training Level 4
Marauders' Hall
"There is no finer sight than a ship laden with loot."
8 3200 +20% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+20% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+12% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-4 food (this_region)
-6 public order per turn (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
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