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HomeHome / Total War: Rome II / Caledonii (Empire Divided) / Buildings / Trade Oppidum
Trade Oppidum Caledonii (Empire Divided)Caledonii (Empire Divided) Provincial Capital Level 4

Trade Oppidum

All a man could want is within.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Provincial Capital

Settlement
Settlement
(3c_barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(3c_barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(3c_barb_city_3)
Provincial Capital Level 2
Industrial Oppidum
Industrial Oppidum
(3c_barb_city_industry_4)
Provincial Capital Level 3
Trade Oppidum
Trade Oppidum
(3c_barb_city_trade_4)
Provincial Capital Level 3
Tribal Oppidum
Tribal Oppidum
(3c_barb_city_tribal_4)
Provincial Capital Level 3
Trade Oppidum

Building Name

Trade Oppidum

Level Name

3c_barb_city_trade_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

7100

Require Technology

Lawgivers Appointed
Lawgivers Appointed

Effects

+3 artillery on walls (this_region)
-8 food (this_region)
+20% wealth from all commerce (regions_in_this_province)
800 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+3 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

40 Briton Bastion Ballista
40 Briton Bastion Ballista
40 Briton Bastion Ballista
Briton Bastion Ballista
(3c_Bri_Ballista_Bastion)
Field Artillery
40 Briton Bastion Onager
40 Briton Bastion Onager
Briton Bastion Onager
(3c_Bri_Onager_Bastion)
Field Artillery
40 Briton Bastion Scorpion
40 Briton Bastion Scorpion
40 Briton Bastion Scorpion
Briton Bastion Scorpion
(3c_Bri_Scorpion_Bastion)
Fixed Artillery
160 Chosen Sword Band
Chosen Sword Band
(3c_Cal_Chosen_Sword_Band)
Melee Infantry
120 Celtic Archers
120 Celtic Archers
Celtic Archers
(3c_Cel_Celtic_Archers)
Missile Infantry
160 Celtic Levy
160 Celtic Levy
Celtic Levy
(3c_Cel_Celtic_Levy)
Spear Infantry
160 Painted Warriors
160 Painted Warriors
Painted Warriors
(3c_Cel_Painted_Warriors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Celtic Sword Band
Melee Infantry / Melee Infantry / (3c_Cal_Celtic_Sword_Band)
Celtic Sword Band
While ill-disciplined, these men are ferocious fighters in search of honour.
160 340 340 25 40 25 52 45 50 35
2
120 Celtic Archers
Missile Infantry / Missile Infantry / (3c_Cel_Celtic_Archers)
Celtic Archers
Archery is not considered honourable, but is effective nonetheless.
120 380 380 35 125 6 15 8 24 3 12 10 45 25
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