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Armenia (Empire Divided) Armenia (Empire Divided) Buildings

Naval Training Buildings




Naval Training

Prison Crew Camp
Sailors' Tents
Marine Barracks
Navbed Headquarters
Naval Training
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Prison Crew Camp Naval Training Level 1
Prison Crew Camp
"Well, you ragged useless misfits! Who wants to sail the seas?"
2 700 +5% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+5% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+3% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-1 food (this_region)
-2 public order per turn (this_province)
2 Sailors' Tents Naval Training Level 2
Sailors' Tents
When you need to quickly gather a crew, even humble quarters will suffice.
3 1200 +10% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+10% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+6% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-2 food (this_region)
-2 public order per turn (this_province)
3 Marine Barracks Naval Training Level 3
Marine Barracks
"Training and drills, drills and training! You may drown, still, but you will at least be drilled and trained first."
5 2000 +15% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+15% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+9% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-2 food (this_region)
-4 public order per turn (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
4 Navbed Headquarters Naval Training Level 4
Navbed Headquarters
"In the name of the Shahanshah, I will make you proper sailors!"
8 3200 +20% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+20% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+12% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-4 food (this_region)
-6 public order per turn (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
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