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Naval Yard Armenia (Empire Divided)Armenia (Empire Divided) Port Level 3

Naval Yard

Ships built and outfitted for war need a home port.

For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.

Port

Port
Port
(3c_east_port_1)
Port Level 0
Fishing Port
Fishing Port
(3c_east_port_fish_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(3c_east_port_fish_3)
Port Level 2
Seafood Market
Seafood Market
(3c_east_port_fish_4)
Port Level 3
Military Pier
Military Pier
(3c_east_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(3c_east_port_military_3)
Port Level 2
Drydock
Drydock
(3c_east_port_military_4)
Port Level 3
Harbour
Harbour
(3c_east_port_trade_2)
Port Level 1
Trading Port
Trading Port
(3c_east_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(3c_east_port_trade_4)
Port Level 3
Naval Yard

Building Name

Naval Yard

Level Name

3c_east_port_military_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

3600

Require Technology

Improved Harbour Infrastructure
Improved Harbour Infrastructure

Effects

-4 food (this_region)
140 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

120 Assault Tetreres - Eastern Infantry
Assault Tetreres - Eastern Infantry
(3c_Arm_Assault_Tetreres)
Melee Ship
60 Fire Pot Dieres - Eastern Spearmen
Fire Pot Dieres - Eastern Spearmen
(3c_Arm_Fire_Pot_Dieres)
Melee Ship
100 Pursuit Trihemiolia - Persian Skirmishers
Pursuit Trihemiolia - Persian Skirmishers
(3c_Arm_Pursuit_Trihemiolia)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Eastern Spearmen
Light Ship / Melee Ship / (3c_Arm_Assault_Dieres)
Assault Dieres - Eastern Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Cheap spearmen are not necessarily poor spearmen.

60 310 310 566 6 13 25 11 34 45 45 25
2
120 Assault Tetreres - Eastern Infantry
Medium Ship / Melee Ship / (3c_Arm_Assault_Tetreres)
Assault Tetreres - Eastern Infantry
Ramming attacks from these ships inflict terrible damage.

Warriors of the east, used to fighting in difficult conditions.

120 640 640 890 6 27 34 25 30 45 55 40
3
60 Fire Pot Dieres - Eastern Spearmen
Light Ship / Melee Ship / (3c_Arm_Fire_Pot_Dieres)
Fire Pot Dieres - Eastern Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Cheap spearmen are not necessarily poor spearmen.

60 360 360 566 6 13 25 11 34 45 45 25
4
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (3c_Arm_Light_Artillery_Penteres)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 1090 5 180 420 2 9 24 6 14 10 45 35
5
80 Missile Trieres - Armenian Slingers
Medium Ship / Missile Ship / (3c_Arm_Missile_Trieres)
Missile Trieres - Armenian Slingers
A large contingent of archers can make short work of enemy crews.

Many great warriors have been killed with a well-aimed slingshot.

80 530 530 758 6 29 150 8 25 10 24 6 23 20 55 40
6
100 Pursuit Trihemiolia - Persian Skirmishers
Light Ship / Missile Ship / (3c_Arm_Pursuit_Trihemiolia)
Pursuit Trihemiolia - Persian Skirmishers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Skirmishers are perfect for frustrating the enemy before a larger attack.

100 580 580 650 7 32 80 7 7 8 24 3 22 15 45 20
7
80 Raiding Hemiolia - Persian Skirmishers
Light Ship / Missile Ship / (3c_Arm_Raiding_Hemiolia)
Raiding Hemiolia - Persian Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Skirmishers are perfect for frustrating the enemy before a larger attack.

80 450 450 467 6 32 80 7 7 8 24 3 22 15 45 20
8
80 Scorpion Trieres - Armenian Slingers
Medium Ship / Missile Ship / (3c_Arm_Scorpion_Trieres)
Scorpion Trieres - Armenian Slingers
Deadly accurate dart-throwers give enemies pause.

Many great warriors have been killed with a well-aimed slingshot.

80 640 640 758 6 29 150 8 25 10 24 6 23 20 55 40
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