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Town (Weaponsmith) Armenia (Empire Divided)Armenia (Empire Divided) Iron Level 3

Town (Weaponsmith)

There is a line between craft and art which the greatest smiths straddle.

According to early documentation it was the Hittites who first used iron to forge weapons whilst fighting the Egyptians. Despite being more brittle and variable in quality than bronze, iron was cheaper and more abundant so rulers could arm large armies of peasants more economically. It was used to make spear and arrow heads, swords and armour. Its versatility and availability made it very popular throughout the ancient world. Moulds were rarely used in the ancient world to create iron weapons. Instead they employed a laborious method of smelting ore at temperatures higher than those needed for copper. The iron was then broken free from the waste slag and shaped during a lengthy process of firing and pounding.

Iron

Village (Iron Workshop)
Village (Iron Workshop)
(3c_east_iron_1)
Iron Level 0
Settlement (Shieldmaker)
Settlement (Shieldmaker)
(3c_east_iron_armour_2)
Iron Level 1
Town (Armourer)
Town (Armourer)
(3c_east_iron_armour_3)
Iron Level 2
Settlement (Blacksmith)
Settlement (Blacksmith)
(3c_east_iron_weapon_2)
Iron Level 1
Town (Weaponsmith)
Town (Weaponsmith)
(3c_east_iron_weapon_3)
Iron Level 2
Town (Weaponsmith)

Building Name

Town (Weaponsmith)

Level Name

3c_east_iron_weapon_3

Building Chain

Iron

Building Level

3

Create Time

5

Create Cost

3500

Require Technology

Expanded Tactical Exercises
Expanded Tactical Exercises

Effects

-6 food (this_region)
300 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
150 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+3 squalor (this_region)
Level I armour (+5% armour) upon recruitment (all provinces)
Level III weapons (+20% melee attack) upon recruitment (all provinces)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Persian Spearmen
Persian Spearmen
(3c_Arm_Persian_Spearmen)
Spear Infantry
160 Hillmen
160 Hillmen
Hillmen
(3c_Eas_Hillmen)
Melee Infantry
120 Persian Skirmishers
Persian Skirmishers
(3c_Per_Persian_Skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (3c_Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 25 26 12 36 15 45 30
2
120 Persian Skirmishers
Missile Infantry / Missile Infantry / (3c_Per_Persian_Skirmishers)
Persian Skirmishers
Skirmishers are perfect for frustrating the enemy before a larger attack.
120 320 320 32 80 7 7 8 24 3 22 15 45 20
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