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Settlement (Horse Breeders) Armenia (Empire Divided)Armenia (Empire Divided) Horse Level 2

Settlement (Horse Breeders)

Without selective breeding, heavy cavalry would not exist.

A source of food, a symbol of wealth, a beast of burden and a tool of war, the horse was one of the most versatile commodities in the ancient world. Equus ferus’ role was tied to its physical form – the small, early horse could only be used to pull primitive chariots. Larger, faster horses were later bred and used by skirmishers to chase down troops, but it was not until the development of more muscular breeds that shock troops such as the Macedonian Companions and cataphracts came into being. Their long lances and heavy armour made these new-style heavy cavalry units deadly against infantry, fundamentally changing the nature of warfare forever.

Horse

Village (Horse Trainers)
Village (Horse Trainers)
(3c_east_horse_1)
Horse Level 0
Settlement (Horse Breeders)
Settlement (Horse Breeders)
(3c_east_horse_2)
Horse Level 1
Town (Master Horse Breeders)
Town (Master Horse Breeders)
(3c_east_horse_3)
Horse Level 2
Settlement (Horse Breeders)

Building Name

Settlement (Horse Breeders)

Level Name

3c_east_horse_2

Building Chain

Horse

Building Level

2

Create Time

3

Create Cost

2100

Require Technology

Intensified Physical Conditioning
Intensified Physical Conditioning

Effects

-2 food (this_region)
200 wealth from livestock (agriculture) (this_building)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 squalor (this_region)
Level II horses (+10% cavalry speed) upon recruitment (all provinces)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Persian Spearmen
Persian Spearmen
(3c_Arm_Persian_Spearmen)
Spear Infantry
160 Hillmen
Hillmen
(3c_Eas_Hillmen)
Melee Infantry
120 Persian Skirmishers
Persian Skirmishers
(3c_Per_Persian_Skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (3c_Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 25 26 12 36 15 45 30
2
120 Persian Skirmishers
Missile Infantry / Missile Infantry / (3c_Per_Persian_Skirmishers)
Persian Skirmishers
Skirmishers are perfect for frustrating the enemy before a larger attack.
120 320 320 32 80 7 7 8 24 3 22 15 45 20
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