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Satrap Karka Armenia (Empire Divided)Armenia (Empire Divided) Provincial Capital Level 4

Satrap Karka

A satrapy is a kingdom in all but name.

Though the empires of the east had relied on client kings to indirectly administer their provinces for some time, satraps came into existence in their particular form under the Persian Achaemenid Empire. The divine associations attributed to kingship meant that the men appointed to rule their domains were instead called satraps, essentially governors who ruled in the Great King’s name. Despite this lesser status, they remained responsible for every aspect of administration from taxation to defence, and had miniature courts that reflected their power. Such autonomy decreased the administrative burden on the Great King but provided ample opportunity for rebellion when central power weakened.

Provincial Capital

City
City
(3c_east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(3c_east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(3c_east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(3c_east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(3c_east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(3c_east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(3c_east_city_satrap_4)
Provincial Capital Level 3
Satrap Karka

Building Name

Satrap Karka

Level Name

3c_east_city_satrap_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

6000

Require Technology

Vigorous Administration
Vigorous Administration

Effects

+8 artillery on walls (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
350 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+5 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Armenian Archers
Armenian Archers
(3c_Arm_Armenian_Archers)
Missile Infantry
160 Persian Spearmen
160 Persian Spearmen
Persian Spearmen
(3c_Arm_Persian_Spearmen)
Spear Infantry
40 Eastern Bastion Ballista
40 Eastern Bastion Ballista
40 Eastern Bastion Ballista
Eastern Bastion Ballista
(3c_Eas_Ballista_Bastion)
Field Artillery
160 Eastern Axe Warriors
Eastern Axe Warriors
(3c_Eas_Eastern_Axe_Warriors)
Melee Infantry
160 Eastern Infantry
160 Eastern Infantry
Eastern Infantry
(3c_Eas_Eastern_Infantry)
Melee Infantry
40 Eastern Bastion Onager
40 Eastern Bastion Onager
Eastern Bastion Onager
(3c_Eas_Onager_Bastion)
Field Artillery
40 Eastern Bastion Scorpion
40 Eastern Bastion Scorpion
40 Eastern Bastion Scorpion
Eastern Bastion Scorpion
(3c_Eas_Scorpion_Bastion)
Fixed Artillery
120 Persian Skirmishers
120 Persian Skirmishers
Persian Skirmishers
(3c_Per_Persian_Skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (3c_Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 25 26 12 36 15 45 30
2
120 Persian Skirmishers
Missile Infantry / Missile Infantry / (3c_Per_Persian_Skirmishers)
Persian Skirmishers
Skirmishers are perfect for frustrating the enemy before a larger attack.
120 320 320 32 80 7 7 8 24 3 22 15 45 20
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