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Royal Karka Armenia (Empire Divided)Armenia (Empire Divided) Provincial Capital Level 4

Royal Karka

A shining city, a seat of power and a source of pride…

The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.

Provincial Capital

City
City
(3c_east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(3c_east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(3c_east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(3c_east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(3c_east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(3c_east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(3c_east_city_satrap_4)
Provincial Capital Level 3
Royal Karka

Building Name

Royal Karka

Level Name

3c_east_city_royal_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

7100

Require Technology

Vigorous Administration
Vigorous Administration

Effects

+6 Eastern cultural influence (this_region)
+8 artillery on walls (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
500 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+5 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Armenian Archers
120 Armenian Archers
Armenian Archers
(3c_Arm_Armenian_Archers)
Missile Infantry
160 Persian Spearmen
160 Persian Spearmen
Persian Spearmen
(3c_Arm_Persian_Spearmen)
Spear Infantry
40 Eastern Bastion Ballista
40 Eastern Bastion Ballista
40 Eastern Bastion Ballista
Eastern Bastion Ballista
(3c_Eas_Ballista_Bastion)
Field Artillery
160 Hillmen
160 Hillmen
Hillmen
(3c_Eas_Hillmen)
Melee Infantry
40 Eastern Bastion Onager
40 Eastern Bastion Onager
Eastern Bastion Onager
(3c_Eas_Onager_Bastion)
Field Artillery
40 Eastern Bastion Scorpion
40 Eastern Bastion Scorpion
40 Eastern Bastion Scorpion
Eastern Bastion Scorpion
(3c_Eas_Scorpion_Bastion)
Fixed Artillery
120 Persian Skirmishers
120 Persian Skirmishers
Persian Skirmishers
(3c_Per_Persian_Skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (3c_Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 25 26 12 36 15 45 30
2
120 Persian Skirmishers
Missile Infantry / Missile Infantry / (3c_Per_Persian_Skirmishers)
Persian Skirmishers
Skirmishers are perfect for frustrating the enemy before a larger attack.
120 320 320 32 80 7 7 8 24 3 22 15 45 20
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