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Raiders' Port SuebiSuebi Port Level 4

Raiders' Port

"We will make them fear the seas!"

The Celtic Otherworld was a paradise to which the Celts believed they travelled to after death. Many myths and legends describe it as an island, and the idea that the dead passed beyond the horizon appears in many tales. The Byzantine philosopher Procopius of Caesarea recorded the beliefs of the tribes of Gaul and stated that they believed the Otherworld to be west of Britannia - modern-day Great Britain. According to Procopius, the Gauls believed that when a person died their soul would travel to the coast. Once there, they would bang on the doors of fishermen’s homes and beg passage across the sea. The fishermen would then ferry the souls to their destination and return home, never revealing the exact location of the Otherworld.

Port

Port
Port
(barb_port_1)
Port Level 0
Fishermen's Huts
Fishermen's Huts
(barb_port_fishing_2)
Port Level 1
Fishing Village
Fishing Village
(barb_port_fishing_3)
Port Level 2
Fishing Port
Fishing Port
(barb_port_fishing_4)
Port Level 3
Harbour
Harbour
(barb_port_military_2)
Port Level 1
Boatyard
Boatyard
(barb_port_military_3)
Port Level 2
Raiders' Port
Raiders' Port
(barb_port_military_4)
Port Level 3
Raiders' Port

Building Name

Raiders' Port

Level Name

barb_port_military_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

5500

Require Resource

Timber
Timber

Require Technology

Oak Construction
Oak Construction

Effects

220 wealth from manufacturing (industry) (this_building)
-5 public order per turn (squalor) (this_province)

Provides Garrison Army

100 Medium Assault Raider - Bloodsworn
Medium Assault Raider - Bloodsworn
(Ger_Club_Medium_Raider)
Melee Ship
80 Missile Raider - Germanic Slingers
80 Missile Raider - Germanic Slingers
Missile Raider - Germanic Slingers
(Ger_Slingers_Raider)
Missile Ship
120 Heavy Raider - Sword Masters
Heavy Raider - Sword Masters
(Ger_Sword_Heavy_Raider)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Medium Assault Raider - Bloodsworn
Medium Ship / Melee Ship / (Ger_Club_Medium_Raider)
Medium Assault Raider - Bloodsworn
Able to withstand rough seas, these ships' crews can capture enemy vessels in any weather.

Driven by oaths, and seeking glory, these men are terrible enemies to face.

100 400 400 33 36 18 57 15 65 50
2
100 Medium Missile Raider - Longbow Hunters
Medium Ship / Missile Ship / (Ger_Longbow_Medium_Raider)
Medium Missile Raider - Longbow Hunters
Tough warships for harrying the enemy, constructed to take on the worst of seas.

A deer or a man: the target still needs killing.

100 520 520 38 165 6 30 7 23 3 5 27 50 20
3
80 Missile Raider - Germanic Slingers
Medium Ship / Missile Ship / (Ger_Slingers_Raider)
Missile Raider - Germanic Slingers
These ships keep a contingent of archers aboard to harry enemy crews.

These slingers, eager for glory in battle, are highly effective skirmishers.

80 360 360 20 155 7 35 7 23 3 35 52 50 20
4
80 Assault Raider - Spear Levy
Medium Ship / Melee Ship / (Ger_Spear_Raider)
Assault Raider - Spear Levy
Useful ships, with crews large enough to board enemy vessels.

A lack of experience does not mute the aggression of these spearmen.

80 350 350 18 28 21 74 62 65 25
5
120 Heavy Raider - Sword Masters
Medium Ship / Melee Ship / (Ger_Sword_Heavy_Raider)
Heavy Raider - Sword Masters
Strong warships, constructed to withstand the worst the sea can throw at them.

These experienced, high-status warriors make fearsome battlefield opponents.

120 910 910 1290 6 40 36 35 96 92 80 65
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