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Town Centre Buildings




Town Centre

Meeting Place
Auditorium
Theatre
Stadium
Trader
Shops
Market
Town Centre
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Meeting Place Town Centre Level 1
Meeting Place
All Roman life can be found here, a microcosm of the wider Republic.
2 700 80 wealth from local commerce (this_building)
+2 public order per turn (this_province)
2 Trader Town Centre Level 2
Trader
"They rob you blind! Give 'em daggers and they'd be bandits!"
3 1000 120 wealth from local commerce (this_building)
3 Auditorium Town Centre Level 2
Auditorium
Painstaking geometric design produces flawless acoustics.
3 1200 90 wealth from entertainment (culture) (this_building)
+3 public order per turn (this_province)
4 Shops Town Centre Level 3
Shops
"Larks' tongues. Wrens' livers. Chaffinch brains. Jaguars' earlobes…"
5 2500 4 food (this_region)
220 wealth from local commerce (this_building)
-2 public order per turn (squalor) (this_province)
5 Theatre Town Centre Level 3
Theatre
Most places stock goods, but the theatre sells emotion.
5 3000 -1 food (this_region)
180 wealth from entertainment (culture) (this_building)
+4 public order per turn (this_province)
6 Market Town Centre Level 4
Market
Goods you've never heard of at prices you've never imagined!
8 4500 6 food (this_region)
300 wealth from local commerce (this_building)
-3 public order per turn (squalor) (this_province)
7 Stadium Town Centre Level 4
Stadium
Happy people make rulers safe, and stadiums make happy people.
8 5000 -2 food (this_region)
260 wealth from entertainment (culture) (this_building)
+6 public order per turn (this_province)
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