Minor Settlement | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement Level 1 Village Communities thrive and grow on common ground and interests. |
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2 | 1200 |
+1% wealth from all sources (regions_in_this_province) 80 wealth from subsistence (this_building) +1 growth per turn (this_province) +12 line of sight across borders (this_region) |
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2 |
Minor Settlement Level 2 Market Settlement Wine breeds friendship, just as grain brings profit. |
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3 | 1800 |
+3% wealth from all commerce (regions_in_this_province) 120 wealth from local commerce (this_building) +2 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Minor Settlement Level 2 Farming Settlement No sight can bring such joy as an orchard in bloom. |
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3 | 1800 |
120 wealth from farming (agriculture) (this_building) +3% wealth from agriculture (regions_in_this_province) +2 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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4 |
Minor Settlement Level 2 Civil Settlement "Here, in the shade - it's the perfect spot for a temple to Jupiter." |
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3 | 1900 |
+2% wealth from all sources (regions_in_this_province) 120 wealth from subsistence (this_building) +2 growth per turn (this_province) +2 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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5 |
Minor Settlement Level 3 Market Town "The finest sausages in all of Brundisium, made to our secret recipe!" |
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5 | 3200 |
+6% wealth from all commerce (regions_in_this_province) 170 wealth from local commerce (this_building) +3 growth per turn (this_province) -3 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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6 |
Minor Settlement Level 3 Farming Town Competition is the meadow in which profits flourish. |
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5 | 3000 |
3 food (this_region) 170 wealth from farming (agriculture) (this_building) +6% wealth from agriculture (regions_in_this_province) +3 growth per turn (this_province) -3 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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7 |
Minor Settlement Level 3 Civil Town Three Senatorial visits in a month! Nice to see Rome has noticed us at last." |
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5 | 3200 |
-4 food (this_region) +4% wealth from all sources (regions_in_this_province) 170 wealth from subsistence (this_building) +3 growth per turn (this_province) +3 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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8 |
Minor Settlement Level 4 Market Colonia As a town grows it develops expensive new appetites, and there's always a seller. |
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8 | 4300 |
+9% wealth from all commerce (regions_in_this_province) 220 wealth from local commerce (this_building) +4 growth per turn (this_province) -6 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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9 |
Minor Settlement Level 4 Farming Colonia "You want a taste of the underworld? Visit the cattle sheds at noon." |
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8 | 4200 |
6 food (this_region) 220 wealth from farming (agriculture) (this_building) +9% wealth from agriculture (regions_in_this_province) +4 growth per turn (this_province) -6 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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10 |
Minor Settlement Level 4 Civil Colonia "And how do we attract scholars without a library? Perhaps it's time to raise the taxes..." |
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8 | 4500 |
-7 food (this_region) +6% wealth from all sources (regions_in_this_province) 220 wealth from subsistence (this_building) +4 growth per turn (this_province) +4 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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