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Grain Buildings




Grain

Village (Grain Fields)
Settlement (Grain Farms)
Town (Grain Irrigated Farm)
Colonia (Grain Estate)
Grain
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Grain Fields) Grain Level 1
Village (Grain Fields)
"Work harder! The quota must be met!"
2 1100 4 food (this_region)
50 wealth from farming (agriculture) (this_building)
+10% wealth from farming (agriculture) (regions_in_this_province)
+1 growth per turn (this_province)
+12 line of sight across borders (this_region)
2 Settlement (Grain Farms) Grain Level 2
Settlement (Grain Farms)
Feeding a city requires agriculture on a larger scale.
3 1600 5 food (this_region)
90 wealth from farming (agriculture) (this_building)
+20% wealth from farming (agriculture) (regions_in_this_province)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Grain Irrigated Farm) Grain Level 3
Town (Grain Irrigated Farm)
"We can't bring the farm to the river… let's bring the river to the farm."
5 3000 8 food (this_region)
120 wealth from farming (agriculture) (this_building)
+40% wealth from farming (agriculture) (regions_in_this_province)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Colonia (Grain Estate) Grain Level 4
Colonia (Grain Estate)
Conquest and politics are not the only routes to wealth and power.
8 4800 9 food (this_region)
150 wealth from farming (agriculture) (this_building)
+80% wealth from farming (agriculture) (regions_in_this_province)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
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