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Province Capital Buildings




Province Capital

City
Civil Colonia
Civil Municipium
Civil Urbs
Garrison Colonia
Garrison Municipium
Garrison Urbs
Province Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 City Province Capital Level 1
City
The city is the home of civilisation, culture, comfort and pleasure.
2 1500 +6% wealth from all sources (regions_in_this_province)
220 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
2 Garrison Colonia Province Capital Level 2
Garrison Colonia
Sometimes the poor need protecting from themselves.
3 2000 +8% wealth from all sources (regions_in_this_province)
270 wealth from subsistence (this_building)
+5 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
3 Civil Colonia Province Capital Level 2
Civil Colonia
"We've been here a year now and they still haven’t finished the baths!"
3 2700 +3 Latin cultural influence (this_region)
-1 food (this_region)
+8% wealth from all sources (regions_in_this_province)
330 wealth from subsistence (this_building)
+5 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
4 Garrison Municipium Province Capital Level 3
Garrison Municipium
The wise man obeys the law, or pays the price.
5 3400 +3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
320 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
5 Civil Municipium Province Capital Level 3
Civil Municipium
"It's the tannery you’re after? Just past the masons, follow your nose."
5 4900 +4 Latin cultural influence (this_region)
+3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+7 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
6 Garrison Urbs Province Capital Level 4
Garrison Urbs
"We pay the garrison on the walls, they pay us back in the taverns. Everybody wins."
8 6500 +6 artillery on walls (this_region)
-7 food (this_region)
+12% wealth from all sources (regions_in_this_province)
370 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
7 Civil Urbs Province Capital Level 4
Civil Urbs
"I found Rome a city of brick, and left it a city of marble."
8 7500 +6 Latin cultural influence (this_region)
+6 artillery on walls (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
500 wealth from subsistence (this_building)
+9 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
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