Minor Settlement | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement Level 1 Village Small communities thrive through shared endeavour. |
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2 | 1200 |
+1% wealth from all sources (regions_in_this_province) 80 wealth from subsistence (this_building) +1 growth per turn (this_province) +12 line of sight across borders (this_region) |
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2 |
Minor Settlement Level 2 Market Settlement "Have you tried Anatolios' olives this season? So plump and juicy!" |
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3 | 1800 |
+3% wealth from all commerce (regions_in_this_province) 120 wealth from local commerce (this_building) +2 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Minor Settlement Level 2 Farming Settlement Demeter blesses those who tend the earth. |
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3 | 1800 |
120 wealth from farming (agriculture) (this_building) +3% wealth from agriculture (regions_in_this_province) +2 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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4 |
Minor Settlement Level 2 Civil Settlement Careful planning can sow the seeds of greatness. |
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3 | 1900 |
+2% wealth from all sources (regions_in_this_province) 120 wealth from subsistence (this_building) +2 growth per turn (this_province) +2 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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5 |
Minor Settlement Level 3 Market Town Barter is a form of combat where both parties may walk away the victor. |
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5 | 3200 |
+6% wealth from all commerce (regions_in_this_province) 170 wealth from local commerce (this_building) +3 growth per turn (this_province) -3 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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6 |
Minor Settlement Level 3 Farming Town A profitable surplus is the work of many hands. |
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5 | 3000 |
3 food (this_region) 170 wealth from farming (agriculture) (this_building) +6% wealth from agriculture (regions_in_this_province) +3 growth per turn (this_province) -3 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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7 |
Minor Settlement Level 3 Civil Town Straight roads and straighter governors make for a better town. |
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5 | 3200 |
-4 food (this_region) +4% wealth from all sources (regions_in_this_province) 170 wealth from subsistence (this_building) +3 growth per turn (this_province) +3 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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8 |
Minor Settlement Level 4 Market Colony Silk from the east, garum from west: all things flow into the market. |
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8 | 4200 |
+9% wealth from all commerce (regions_in_this_province) 220 wealth from local commerce (this_building) +4 growth per turn (this_province) -6 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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9 |
Minor Settlement Level 4 Farming Colony "Thanks to old Lycurgus, we may all be landowners." |
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8 | 4500 |
6 food (this_region) 220 wealth from farming (agriculture) (this_building) +9% wealth from agriculture (regions_in_this_province) +4 growth per turn (this_province) -6 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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10 |
Minor Settlement Level 4 Civil Colony Built in the image of its mother city, now superior in wealth and order. |
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8 | 4500 |
-7 food (this_region) +6% wealth from all sources (regions_in_this_province) 220 wealth from subsistence (this_building) +4 growth per turn (this_province) +4 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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