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Sparta Sparta Buildings

Port Buildings




Port

Port
Fishing Port
Fishmonger
Fish Market
Military Wharf
Drydock
Military Port
Shipwright
Docks
Neosoikoi
Harbour
Trading Port
Emporion
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port Port Level 1
Port
A gateway to the world, the colonies, trade and to war's terrors.
4 1650 45 wealth from maritime commerce (this_building)
2 Harbour Port Level 2
Harbour
Harbours provide and promote trade, whilst giving shelter from pirates and storms.
6 3150 90 wealth from local commerce (this_building)
180 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% Foreigner Population (this_building)
Supply Line: +2 Region(s) (this_building)
Supply Storage: +200 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
3 Shipwright Port Level 2
Shipwright
Sea legs can be found when there is glory and gold to be gained.
6 2700 105 wealth from manufacturing (industry) (this_building)
+10% wealth from maritime commerce (regions_in_this_province)
Level I ship hulls (+5% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
4 Military Wharf Port Level 2
Military Wharf
Where warships gather and troops embark for conquest.
6 3150 105 wealth from manufacturing (industry) (this_building)
Level I ship hulls (+5% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
5 Fishing Port Port Level 2
Fishing Port
The rich bounty of the sea can feed many people.
6 2550 5 food (this_region)
60 wealth from maritime commerce (this_building)
Supplies: +7 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
6 Trading Port Port Level 3
Trading Port
Ships from far away lands bring necessities and luxuries to trade.
10 5100 -4 food (this_region)
180 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% Foreigner Population (this_building)
Supply Line: +2 Region(s) (this_building)
Supply Storage: +200 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
7 Docks Port Level 3
Docks
Command of the sea requires a powerful navy.
10 4350 210 wealth from manufacturing (industry) (this_building)
+20% wealth from maritime commerce (regions_in_this_province)
Level II ship hulls (+10% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-8% provincial income (building upkeep) (regions_in_this_province)
8 Drydock Port Level 3
Drydock
Drydocks enable speedy production of even the greatest warships.
10 4350 210 wealth from manufacturing (industry) (this_building)
Level II ship hulls (+10% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-8% provincial income (building upkeep) (regions_in_this_province)
9 Fishmonger Port Level 3
Fishmonger
A fresh catch gets a good price in both town and city.
10 3150 7 food (this_region)
75 wealth from maritime commerce (this_building)
-4 public order(squalor) (this_province)
Supplies: +7 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
10 Neosoikoi Port Level 4
Neosoikoi
Well-equipped docks enable the construction of great fleets.
16 7560 315 wealth from manufacturing (industry) (this_building)
+40% wealth from maritime commerce (regions_in_this_province)
Level III ship hulls (+20% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
Noble Philanthropy Edict:
-6% ship building costs (this_province)
-10% provincial income (building upkeep) (regions_in_this_province)
11 Military Port Port Level 4
Military Port
There is one business here: war, and the ships needed to wage it.
16 6660 315 wealth from manufacturing (industry) (this_building)
Level III ship hulls (+20% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
Noble Philanthropy Edict:
-12% ship building costs (this_province)
-10% provincial income (building upkeep) (regions_in_this_province)
12 Fish Market Port Level 4
Fish Market
Once dried and salted, fish can be traded far and wide.
16 4860 11 food (this_region)
90 wealth from maritime commerce (this_building)
-10 public order(squalor) (this_province)
Bread and Games Edict:
1 food (this_province)
Supplies: +7 (this_building)
Export Food Edict: -4 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
13 Emporion Port Level 4
Emporion
If something cannot be bought or sold here, no one wants it!
16 9180 -10 food (this_region)
360 wealth from local commerce (this_building)
720 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Commercial Stimulation Edict:
+10% wealth from all commerce buildings (this_province)
+0.7% Foreigner Population (this_building)
Supply Line: +2 Region(s) (this_building)
Supply Storage: +200 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
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