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Minor Settlement (Timber) Buildings




Minor Settlement (Timber)

Hellenistic Hamlet (Timber)
Hellenistic Village (Timber)
Hellenistic Komai (Timber)
Hellenistic Town (Timber)
Timber Trade Camp
Fortified Timber Camp
Minor Settlement (Timber)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hellenistic Hamlet (Timber) Minor Settlement (Timber) Level 1
Hellenistic Hamlet (Timber)
Small communities thrive through shared endeavour.
4 1650 168 wealth from manufacturing (industry) (this_building)
+2% wealth from industry (all regions)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
10 timber (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Hellenistic Village (Timber) Minor Settlement (Timber) Level 2
Hellenistic Village (Timber)
For most people, their village is the whole world.
6 2400 -2 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+5% wealth from industry (all regions)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
25 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Hellenistic Komai (Timber) Minor Settlement (Timber) Level 3
Hellenistic Komai (Timber)
Successful villages attract trade and settlers, and grow as a result.
10 3600 -4 food (this_region)
507 wealth from manufacturing (industry) (this_building)
+10% wealth from industry (all regions)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
60 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Timber Trade Camp Minor Settlement (Timber) Level 4
Timber Trade Camp
People come from the entire province to buy and trade for timber here.
16 6120 -6 food (this_region)
563 wealth from manufacturing (industry) (this_building)
+25% wealth from industry (all regions)
+4 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+3% research rate (this_faction)
150 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+4% tax rate (this_province)
Commercial Stimulation Edict:
+8% wealth from industry buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
5 Fortified Timber Camp Minor Settlement (Timber) Level 4
Fortified Timber Camp
This timber camp has been fortified and reinforced for protection.
16 6120 -7 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+15% wealth from industry (all regions)
+2 growth per turn (this_province)
-9 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
100 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
Noble Philanthropy Edict:
-6% ship building costs (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
6 Hellenistic Town (Timber) Minor Settlement (Timber) Level 4
Hellenistic Town (Timber)
For settlers and traders, towns are home to opportunities undreamt of in villages.
16 5940 -6 food (this_region)
675 wealth from manufacturing (industry) (this_building)
+20% wealth from industry (all regions)
+3 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
120 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% ship building costs (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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