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Minor Settlement (Olive Oil) Buildings




Minor Settlement (Olive Oil)

Hellenistic Hamlet (Olive Oil)
Hellenistic Village (Olive Oil)
Hellenistic Komai (Olive Oil)
Hellenistic Town (Olive Oil)
Minor Settlement (Olive Oil)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hellenistic Hamlet (Olive Oil) Minor Settlement (Olive Oil) Level 1
Hellenistic Hamlet (Olive Oil)
Small communities thrive through shared endeavour.
4 1500 1 food (this_region)
135 wealth from farming (agriculture) (this_building)
+1% wealth from agriculture (all regions)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
10 olive oil (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Hellenistic Village (Olive Oil) Minor Settlement (Olive Oil) Level 2
Hellenistic Village (Olive Oil)
For most people, their village is the whole world.
6 2100 2 food (this_region)
168 wealth from farming (agriculture) (this_building)
+4% wealth from agriculture (all regions)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
25 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Hellenistic Komai (Olive Oil) Minor Settlement (Olive Oil) Level 3
Hellenistic Komai (Olive Oil)
Successful villages attract trade and settlers, and grow as a result.
10 2850 3 food (this_region)
203 wealth from farming (agriculture) (this_building)
+6% wealth from agriculture (all regions)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
60 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Hellenistic Town (Olive Oil) Minor Settlement (Olive Oil) Level 4
Hellenistic Town (Olive Oil)
For settlers and traders, towns are home to opportunities undreamt of in villages.
16 4500 4 food (this_region)
237 wealth from farming (agriculture) (this_building)
+7% wealth from agriculture (all regions)
+2 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
120 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+3% wealth generated by all commerce buildings (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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