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Sparta Sparta Buildings

Fish Resource Buildings




Fish Resource

Fishing Boats
Fishmonger
Fish Trader
Fish Market
Fishery
Fish Traps
Enclosed Fishery
Fish Resource
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Fishing Boats Fish Resource Level 1
Fishing Boats
Extra hands, extra boats, extra yield.
4 2025 120 wealth from maritime commerce (this_building)
+0.1% 2nd Class Citizen (this_building)
10 fish (this_building)
2 Fishery Fish Resource Level 2
Fishery
Set aside for gifts from the sea.
6 4275 150 wealth from maritime commerce (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
20 fish (this_building)
3 Fishmonger Fish Resource Level 2
Fishmonger
“I would offer you a deal, but everything is on sale already!”
6 4275 225 wealth from maritime commerce (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% Foreigner Population (this_building)
10 fish (this_building)
4 Fish Traps Fish Resource Level 3
Fish Traps
Set aside for gifts from the sea.
10 8775 3 food (this_region)
230 wealth from maritime commerce (this_building)
-6 public order(squalor) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
30 fish (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
5 Fish Trader Fish Resource Level 3
Fish Trader
If they don’t have it, you don’t want it.
10 8775 500 wealth from maritime commerce (this_building)
+4 growth per turn (this_province)
-6 public order(squalor) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
10 fish (this_building)
6 Enclosed Fishery Fish Resource Level 4
Enclosed Fishery
Set aside for gifts from the sea.
16 16808 +0.5% empire maintenance (this_faction)
6 food (this_region)
260 wealth from maritime commerce (this_building)
-8 public order(squalor) (this_province)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
40 fish (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
7 Fish Market Fish Resource Level 4
Fish Market
If they don’t have it, you don’t want it.
16 16808 +0.5% empire maintenance (this_faction)
800 wealth from maritime commerce (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1% 2nd Class Citizen (this_building)
+0.3% Foreigner Population (this_building)
10 fish (this_building)
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