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Port SpartaSparta Port Level 1

Port

A gateway to the world, the colonies, trade and to war's terrors.

For all those states bordering the Mediterranean it was vital to command the seas around their land. Any people wishing to expand looked to control trade routes and invade other countries by sea. It was far easier to sail 1,000 km than march a tenth of that distance. Good ports were the key and became the hub where shipbuilding yards were found cheek-by-jowl with markets, naval garrisons and countless sea-based traders. The port that served Athens, Piraeus, was described by Aristophanes as a hectic, bustling concoction of sailors clamouring for pay, rations being served out, men trafficking for corn, onions, leeks, and figs, all to the sound of the hammering of the dockyards and boatswains’ pipes and flutes. Carthage made its wealth and name through its two artificial harbours, and Alexandria in Egypt was also one of the largest ports of the ancient world.

Port

Port
Port
(rom_HELLENIC_port_minor_1)
Port Level 0
Fishing Port
Fishing Port
(rom_HELLENIC_port_minor_food_2)
Port Level 1
Fishmonger
Fishmonger
(rom_HELLENIC_port_minor_food_3)
Port Level 2
Shipwright
Shipwright
(rom_HELLENIC_port_minor_small_military_2)
Port Level 1
Docks
Docks
(rom_HELLENIC_port_minor_small_military_3)
Port Level 2
Harbour
Harbour
(rom_HELLENIC_port_minor_trade_2)
Port Level 1
Trading Port
Trading Port
(rom_HELLENIC_port_minor_trade_3)
Port Level 2
Port

Building Name

Port

Level Name

rom_HELLENIC_port_minor_1

Building Chain

Port

Building Level

1

Create Time

4

Create Cost

1650

Effects

45 wealth from maritime commerce (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Epibatoi Toxotai
80 Raiding Hemiolia - Epibatoi Toxotai
Raiding Hemiolia - Epibatoi Toxotai
(Gre_Raiding_Hemolia)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Pursuit Trihemiolia - Epibatoi Toxotai
Light Ship / Missile Ship / (Gre_Pursuit_Hemolia)
Pursuit Trihemiolia - Epibatoi Toxotai
The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(Greek Marine Archers)

Recruited for naval service, these Greek archers are just as useful on land.

100 812 812 585 5 9 165 5 31 19 7 8 36 8 21 50
2
80 Raiding Hemiolia - Epibatoi Toxotai
Light Ship / Missile Ship / (Gre_Raiding_Hemolia)
Raiding Hemiolia - Epibatoi Toxotai
A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(Greek Marine Archers)

Recruited for naval service, these Greek archers are just as useful on land.

80 688 688 402 4 9 165 5 31 19 7 8 36 8 21 50
3
100 Supply Ship - Supply Crew
Light Ship / Transport Ship / (Supply_Ship_Greek)
Supply Ship - Supply Crew
These merchant ships can carry vast amounts of supplies, and are the best solution to supply forces operating on land.

A fleet with a supply ship can supply nearby land forces until the fleet runs out of supplies. Supply lines by sea are generally less expensive than those on land.

100 550 550 6 10 1 22 2 20 20
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