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Fishing Port SpartaSparta Port Level 2

Fishing Port

The rich bounty of the sea can feed many people.

Fish were a staple of many ancient diets, and methods of fishing have changed relatively little over the centuries since then. Spearfishing, hook-and-line and nets date back to the Stone Age, and could support large communities. Cast nets were commonly used at coastal outcrops. Circular in shape, they were weighted with stones around the edge, and had a drawstring that allowed the full net to be closed and hauled in. A complete contrast, in terms of effort expended, was trapping: common types included woven baskets or nets for seafood, or fish weirs that made use of tidal and river currents.

Port

Port
Port
(rom_HELLENIC_port_1)
Port Level 0
Fishing Port
Fishing Port
(rom_HELLENIC_port_food_2)
Port Level 1
Fishmonger
Fishmonger
(rom_HELLENIC_port_food_3)
Port Level 2
Fish Market
Fish Market
(rom_HELLENIC_port_food_4)
Port Level 3
Military Wharf
Military Wharf
(rom_HELLENIC_port_large_military_2)
Port Level 1
Drydock
Drydock
(rom_HELLENIC_port_large_military_3)
Port Level 2
Military Port
Military Port
(rom_HELLENIC_port_large_military_4)
Port Level 3
Shipwright
Shipwright
(rom_HELLENIC_port_small_military_2)
Port Level 1
Docks
Docks
(rom_HELLENIC_port_small_military_3)
Port Level 2
Neosoikoi
Neosoikoi
(rom_HELLENIC_port_small_military_4)
Port Level 3
Harbour
Harbour
(rom_HELLENIC_port_trade_2)
Port Level 1
Trading Port
Trading Port
(rom_HELLENIC_port_trade_3)
Port Level 2
Emporion
Emporion
(rom_HELLENIC_port_trade_4)
Port Level 3
Fishing Port

Building Name

Fishing Port

Level Name

rom_HELLENIC_port_food_2

Building Chain

Port

Building Level

2

Create Time

6

Create Cost

2550

Effects

5 food (this_region)
60 wealth from maritime commerce (this_building)
Supplies: +7 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Epibatoi Toxotai
80 Raiding Hemiolia - Epibatoi Toxotai
Raiding Hemiolia - Epibatoi Toxotai
(Gre_Raiding_Hemolia)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Epibatoi
Light Ship / Melee Ship / (Gre_Assault_Bireme)
Assault Dieres - Epibatoi
A bireme is a 30 meter long oared warship (galley) with two decks of oars, thought to have been invented by the Phoenicians in the 8th century BCE. Often called a liburnia in later Roman fleets, these swift yet durable warships are excellent for boarding actions and coastal patrols.

(Greek Marines)

Soldiers trained for perilous service aboard the galleys of the navy, but also as an offensive force on land.

60 938 938 501 4 27 10 13 79 12 24 60
2
100 Pursuit Trihemiolia - Epibatoi Toxotai
Light Ship / Missile Ship / (Gre_Pursuit_Hemolia)
Pursuit Trihemiolia - Epibatoi Toxotai
The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(Greek Marine Archers)

Recruited for naval service, these Greek archers are just as useful on land.

100 812 812 585 5 9 165 5 31 19 7 8 36 8 21 50
3
80 Raiding Hemiolia - Epibatoi Toxotai
Light Ship / Missile Ship / (Gre_Raiding_Hemolia)
Raiding Hemiolia - Epibatoi Toxotai
A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(Greek Marine Archers)

Recruited for naval service, these Greek archers are just as useful on land.

80 688 688 402 4 9 165 5 31 19 7 8 36 8 21 50
4
100 Supply Ship - Supply Crew
Light Ship / Transport Ship / (Supply_Ship_Greek)
Supply Ship - Supply Crew
These merchant ships can carry vast amounts of supplies, and are the best solution to supply forces operating on land.

A fleet with a supply ship can supply nearby land forces until the fleet runs out of supplies. Supply lines by sea are generally less expensive than those on land.

100 550 550 6 10 1 22 2 20 20
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