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Lead Repository SpartaSparta Gold Resource Level 4

Lead Repository

Water reveals what stone conceals.

Most Greeks lived off the land, even in the 'city-states'. They lived and worked in largely self-sufficient homesteads growing barley, olives and figs, and herding sheep and goats. Life for a Greek farmer was harsh: good agricultural land was scarce, and rich landlords bought the best plots. The climate did not help much either: regular and rigorous ploughing was the only method of retaining the soil’s moisture following autumn's rains. This life bred hardy individuals, and freemen were often the best fighters in hoplite armies. Not only were they strong physical specimens, but they were well-motivated to defend their farmlands!

Gold Resource

Gold Mine
Gold Mine
(dei_resource_chain_minor_gold_1)
Gold Resource Level 0
Coin Mint
Coin Mint
(dei_resource_chain_minor_gold_2_trade)
Gold Resource Level 1
Large Coin Mint
Large Coin Mint
(dei_resource_chain_minor_gold_3_trade)
Gold Resource Level 2
Gold Repository
Gold Repository
(dei_resource_chain_minor_gold_4_trade)
Gold Resource Level 3
Mine Shaft
Mine Shaft
(dei_resource_chain_minor_gold_2_mine)
Gold Resource Level 1
Deep Mine Shaft
Deep Mine Shaft
(dei_resource_chain_minor_gold_3_mine)
Gold Resource Level 2
Gold Mine Complex
Gold Mine Complex
(dei_resource_chain_minor_gold_4_mine)
Gold Resource Level 3
Lead Processing
Lead Processing
(dei_resource_chain_minor_gold_2_lead)
Gold Resource Level 1
Lead Smelter
Lead Smelter
(dei_resource_chain_minor_gold_3_lead)
Gold Resource Level 2
Lead Repository
Lead Repository
(dei_resource_chain_minor_gold_4_lead)
Gold Resource Level 3
Lead Repository

Building Name

Lead Repository

Level Name

dei_resource_chain_minor_gold_4_lead

Building Chain

Gold Resource

Building Level

4

Create Time

16

Create Cost

16808

Require Technology

Crane Mechanics
Crane Mechanics

Effects

+0.5% empire maintenance (this_faction)
300 wealth from mining (industry) (this_building)
+8% wealth from industry (regions_in_this_province)
-8 public order(squalor) (this_province)
90 lead (this_building)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
90 lead (this_building)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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