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Trader's Field Buildings




Trader's Field

Trader's Field
Outpost
Enclosed Settlement
Migration Center
Guard's Hut
Watch Tower
Hall of the Ancestors
Healer
Followers of Belenus
Hall of the Ancestors
Local Tradesman
Local Market
Trader's Field
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Trader's Field Trader's Field Level 1
Trader's Field
Open ground is an opportunity for the wise.
2 1800 +1 growth per turn (this_province)
+2 public order per turn (this_province)
+0.1% 2nd Class Citizen (this_building)
2 Guard's Hut Trader's Field Level 2
Guard's Hut
Vigilance against the enemy from without and within.
6 2550 -2 food (this_region)
-2 growth per turn (this_province)
+2 security against all agent actions (attribute bonus) (this_province)
+4 public order per turn (this_province)
-5% upkeep for all land units (local armies)
+15 line of sight across borders (this_region)
+0.1% 1st and 2nd Class (this_building)
-2% provincial income (building upkeep) (regions_in_this_province)
rom_building_unit_mod_garrison_defence (local armies)
rom_building_unit_mod_garrison_morale (local armies)
Bonus to garrison morale and defense in this region. (this_building)
+15 line of sight across borders (this_region)
3 Outpost Trader's Field Level 2
Outpost
A small outpost for your citizens to establish their presence.
6 3300 +0.5% empire maintenance (this_faction)
-4 food (this_region)
+1 public order per turn (this_province)
+0.5% 3rd Class Citizen (this_building)
-0.5% Foreigner Population (this_building)
+1% 1st and 2nd Class (this_building)
4 Local Tradesman Trader's Field Level 2
Local Tradesman
Commerce is the heart of any empire.
6 2550 +10% wealth from all commerce (regions_in_this_province)
60 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+4% tariff income from trade agreements (this_faction)
+0.3% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
5 Healer Trader's Field Level 2
Healer
Herbs, knowledge and guidance from the gods.
6 2550 +2 growth per turn (this_province)
+4 public order per turn (sanitation) (this_province)
+4% unit replenishment (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.2% 3rd Class Citizen (this_building)
-2% provincial income (building upkeep) (regions_in_this_province)
6 Enclosed Settlement Trader's Field Level 3
Enclosed Settlement
A larger symbol of your culture's prevalence in the region
10 5400 +1% empire maintenance (this_faction)
-8 food (this_region)
+2 public order per turn (this_province)
+1% 3rd Class Citizen (this_building)
-1% Foreigner Population (this_building)
+2% 1st and 2nd Class (this_building)
7 Local Market Trader's Field Level 3
Local Market
The exchange of goods and ideas benefits all.
10 4050 +5% empire maintenance (this_faction)
+20% wealth from all commerce (regions_in_this_province)
120 wealth from local commerce (this_building)
+4 growth per turn (this_province)
-6 public order(squalor) (this_province)
+6% tariff income from trade agreements (this_faction)
+0.5% 2nd Class Citizen (this_building)
+0.4% Foreigner Population (this_building)
8 Followers of Belenus Trader's Field Level 3
Followers of Belenus
A spiritual and intellectual center of health and wisdom.
10 4050 +2 Celtic cultural influence (this_region)
+4 growth per turn (this_province)
+6 public order per turn (sanitation) (this_province)
+6% unit replenishment (regions_in_this_province)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
-4% provincial income (building upkeep) (regions_in_this_province)
9 Watch Tower Trader's Field Level 3
Watch Tower
A larger presence of our troops will deter our foe.
10 4050 -4 food (this_region)
-4 growth per turn (this_province)
+4 security against all agent actions (attribute bonus) (this_province)
+6 public order per turn (this_province)
+1 siege hold-out time (this_region)
-8% upkeep for all land units (local armies)
+15 line of sight across borders (this_region)
+0.2% 1st and 2nd Class (this_building)
-4% provincial income (building upkeep) (regions_in_this_province)
rom_building_unit_mod_garrison_defence (local armies)
rom_building_unit_mod_garrison_morale (local armies)
Bonus to garrison morale and defense in this region. (this_building)
+15 line of sight across borders (this_region)
10 Migration Center Trader's Field Level 4
Migration Center
Supplanting local customs and cultures, this community spreads your prestige.
16 14400 +1.5% empire maintenance (this_faction)
-12 food (this_region)
+3 public order per turn (this_province)
+1.5% 3rd Class Citizen (this_building)
-1.5% Foreigner Population (this_building)
+3% 1st and 2nd Class (this_building)
11 Hall of the Ancestors Trader's Field Level 4
Hall of the Ancestors
A holy place to honor the dead and drink to their memory.
16 16200 -6 food (this_region)
+2 growth per turn (this_province)
+6 security against all agent actions (attribute bonus) (this_province)
+8 public order per turn (this_province)
+8% unit replenishment (regions_in_this_province)
+1 siege hold-out time (this_region)
+15 line of sight across borders (this_region)
+0.3% 1st and 2nd Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
rom_building_unit_mod_garrison_defence (local armies)
rom_building_unit_mod_garrison_morale (local armies)
Bonus to garrison morale and defense in this region. (this_building)
+15 line of sight across borders (this_region)
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