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Scordisci Scordisci Buildings

Port Buildings




Port

Port
Fishermen's Huts
Fishing Village
Harbour
Boatyard
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port Port Level 1
Port
The landlubber finds sea legs in the same place as gold and glory.
4 1500 68 wealth from maritime commerce (this_building)
2 Harbour Port Level 2
Harbour
A rough sea is no place to keep a valuable vessel.
6 1950 105 wealth from manufacturing (industry) (this_building)
3 Fishermen's Huts Port Level 2
Fishermen's Huts
The salmon of wisdom calls to fishermen.
6 2400 5 food (this_region)
90 wealth from maritime commerce (this_building)
Supplies: +7 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
4 Boatyard Port Level 3
Boatyard
Taming the waters is a noble goal.
10 2700 210 wealth from manufacturing (industry) (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
5 Fishing Village Port Level 3
Fishing Village
The gods provide the bounty of the oceans.
10 3000 7 food (this_region)
112 wealth from maritime commerce (this_building)
-4 public order(squalor) (this_province)
Commercial Stimulation Edict:
+5% wealth from all commerce buildings (this_province)
Supplies: +7 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
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