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Minor Settlement (Marble) Buildings




Minor Settlement (Marble)

Barbarian Hamlet (Marble)
Barbarian Village (Marble)
Barbarian Town (Marble)
Barbarian Pagus (Marble)
Minor Settlement (Marble)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Barbarian Hamlet (Marble) Minor Settlement (Marble) Level 1
Barbarian Hamlet (Marble)
From tiny acorns great oaks grow.
4 1500 -1% construction costs (all regions)
153 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 marble (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Barbarian Village (Marble) Minor Settlement (Marble) Level 2
Barbarian Village (Marble)
The village is the heart of the people.
6 2100 -2% construction costs (all regions)
-2 food (this_region)
203 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
25 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Barbarian Town (Marble) Minor Settlement (Marble) Level 3
Barbarian Town (Marble)
Many hungry mouths are filled in a town.
10 3000 -3% construction costs (all regions)
-4 food (this_region)
254 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
60 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Barbarian Pagus (Marble) Minor Settlement (Marble) Level 4
Barbarian Pagus (Marble)
Riches grow when people work together.
16 4860 -4% construction costs (all regions)
-6 food (this_region)
305 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
120 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tribute Collection Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+3% wealth from all commerce buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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