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Leather Resource Buildings




Leather Resource

Local Trappers
Cured Hides
Leatherworker
Master Leatherworker
Trapping Expeditions
Hides Storehouse
Leather Factory
Leather Resource
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Local Trappers Leather Resource Level 1
Local Trappers
"The neighbours hate the smell, but they'd complain louder with no wineskins."
4 2025 150 wealth from manufacturing (industry) (this_building)
10 leather (this_building)
+0.1% 2nd Class Citizen (this_building)
2 Trapping Expeditions Leather Resource Level 2
Trapping Expeditions
A noisome thing, leathercraft, but the business of war hungers for it.
6 4275 180 wealth from manufacturing (industry) (this_building)
20 leather (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
3 Cured Hides Leather Resource Level 2
Cured Hides
“I would offer you a deal, but everything is on sale already!”
6 4275 300 wealth from local commerce (this_building)
10 leather (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% Foreigner Population (this_building)
4 Hides Storehouse Leather Resource Level 3
Hides Storehouse
Good, hardened leather can turn a blow and keep a man from death.
10 8775 250 wealth from manufacturing (industry) (this_building)
+5% wealth from industry (regions_in_this_province)
-6 public order(squalor) (this_province)
30 leather (this_building)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
5 Leatherworker Leather Resource Level 3
Leatherworker
If they don’t have it, you don’t want it.
10 8775 +6% wealth from all commerce (regions_in_this_province)
650 wealth from local commerce (this_building)
-6 public order(squalor) (this_province)
10 leather (this_building)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
6 Leather Factory Leather Resource Level 4
Leather Factory
"A cuirass fit for a Consul of Rome."
16 16808 +0.5% empire maintenance (this_faction)
300 wealth from manufacturing (industry) (this_building)
+8% wealth from industry (regions_in_this_province)
-8 public order(squalor) (this_province)
40 leather (this_building)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
7 Master Leatherworker Leather Resource Level 4
Master Leatherworker
If they don’t have it, you don’t want it.
16 16808 +0.5% empire maintenance (this_faction)
+8% wealth from all commerce (regions_in_this_province)
1250 wealth from local commerce (this_building)
-8 public order(squalor) (this_province)
10 leather (this_building)
+1% 2nd Class Citizen (this_building)
+0.3% Foreigner Population (this_building)
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