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Roma Roma Buildings

Military (Recruitment) Buildings




Military (Recruitment)

Field of Mars
Auxiliary Camp
Auxiliary Barracks
Auxiliary Garrison
Roman Barracks
Elite Roman Barracks
Provincial Barracks
Military (Recruitment)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Field of Mars Military (Recruitment) Level 1
Field of Mars
Citizens must have somewhere to gather and drill before battle.
4 1800 +0.3% 1st and 2nd Class (this_building)
-4% provincial income (building upkeep) (regions_in_this_province)
2 Roman Barracks Military (Recruitment) Level 2
Roman Barracks
For any soldier, a safe bed is as important as a stout arm.
6 2400 +0.5% 1st and 2nd Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
3 Auxiliary Camp Military (Recruitment) Level 2
Auxiliary Camp
An army must be gathered and organised before it is sent on campaign.
4 2100 -2 food (this_region)
+1 public order per turn (this_province)
+0.5% 3rd and 4th Class (this_building)
-4% provincial income (building upkeep) (regions_in_this_province)
4 Elite Roman Barracks Military (Recruitment) Level 3
Elite Roman Barracks
With some luxury from home, even the patrician can find comfort here.
10 3600 -5% land unit recruitment cost (this_province)
+1 experience rank(s) for heavy infantry recruits (this_province)
+1% 1st and 2nd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
Requires the Copper resource (this_building)
5 Auxiliary Barracks Military (Recruitment) Level 3
Auxiliary Barracks
Non-citizens must be properly organised if they are to serve Rome effectively.
4 2850 -4 food (this_region)
+2 public order per turn (this_province)
+1% 3rd and 4th Class (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
6 Provincial Barracks Military (Recruitment) Level 4
Provincial Barracks
This province benefits from the order and stability brought by the forces of Roma.
16 6480 -10% land unit recruitment cost (this_province)
+2 experience rank(s) for heavy infantry recruits (this_province)
+1.5% 1st and 2nd Class (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
Requires the Copper resource (this_building)
7 Auxiliary Garrison Military (Recruitment) Level 4
Auxiliary Garrison
Auxiliaries are the second fist of the Roman Empire, and vital to its wars.
4 5220 -6 food (this_region)
+5 public order per turn (this_province)
-10% land unit recruitment cost (this_province)
Romanisation Edict:
-12% auxiliary recruitment cost (this_province)
+1.5% 3rd and 4th Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
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