Roma Faction
Minor Settlement (Trained Slaves) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Trained Slaves) Level 1 Roman Hamlet (Trained Slaves) Communities thrive and grow on common ground and interests. |
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4 | 1950 |
128 wealth from local commerce (this_building) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) Reduces slave population decline (this_province) +15% wealth generated by slaves (this_province) -10% slave unrest (all provinces) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 10 trained slaves (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Trained Slaves) Level 2 Roman Village (Trained Slaves) Beyond the grandeur, the Roman world is one of villages, not great cities. |
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6 | 3450 |
-3 food (this_region) 168 wealth from local commerce (this_building) +3 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduces slave population decline (this_province) +30% wealth generated by slaves (this_province) -20% slave unrest (all provinces) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 25 trained slaves (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Trained Slaves) Level 3 Roman Small Town (Trained Slaves) Small towns breed ambitious men. |
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10 | 4650 |
-5 food (this_region) 212 wealth from local commerce (this_building) +4 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduces slave population decline (this_province) +45% wealth generated by slaves (this_province) -30% slave unrest (all provinces) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 60 trained slaves (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Trained Slaves) Level 4 Roman Town (Trained Slaves) Wherever there is a town, there is the Roman world. |
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16 | 6660 |
-10 food (this_region) 254 wealth from local commerce (this_building) +5 growth per turn (this_province) -10 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduces slave population decline (this_province) +60% wealth generated by slaves (this_province) -40% slave unrest (all provinces) Commercial Stimulation Edict: +15% wealth generated by slaves (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) 120 trained slaves (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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