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Minor Settlement (Copper) Buildings




Minor Settlement (Copper)

Hamlet (Copper)
Village (Copper)
Trade Hub (Copper)
Fortified Town (Copper)
Minor Settlement (Copper)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hamlet (Copper) Minor Settlement (Copper) Level 1
Hamlet (Copper)
Communities thrive and grow on common ground and interests.
4 1875 102 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-2% heavy unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
10 copper (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 copper (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Village (Copper) Minor Settlement (Copper) Level 2
Village (Copper)
Beyond the grandeur, the Roman world is one of villages, not great cities.
6 3225 -2 food (this_region)
135 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
-4% heavy unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
25 copper (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 copper (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Trade Hub (Copper) Minor Settlement (Copper) Level 3
Trade Hub (Copper)
Small towns breed ambitious men.
10 4425 -4 food (this_region)
203 wealth from manufacturing (industry) (this_building)
+4 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
100 copper (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
100 copper (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Fortified Town (Copper) Minor Settlement (Copper) Level 4
Fortified Town (Copper)
Wherever there is a town, there is the Roman world.
16 6390 -6 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+5 growth per turn (this_province)
-8 public order(squalor) (this_province)
-6% heavy unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
120 copper (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
120 copper (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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