Minor Settlement (Copper) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
Minor Settlement (Copper) Level 1
Hamlet (Copper)
Communities thrive and grow on common ground and interests.
|
4 |
1875 |
102 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-2% heavy unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
10 copper (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 copper (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
|
|
|
2 |
|
Minor Settlement (Copper) Level 2
Village (Copper)
Beyond the grandeur, the Roman world is one of villages, not great cities.
|
6 |
3225 |
-2 food (this_region)
135 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
-4% heavy unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
25 copper (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 copper (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
3 |
|
Minor Settlement (Copper) Level 3
Trade Hub (Copper)
Small towns breed ambitious men.
|
10 |
4425 |
-4 food (this_region)
203 wealth from manufacturing (industry) (this_building)
+4 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
100 copper (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
100 copper (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
4 |
|
Minor Settlement (Copper) Level 4
Fortified Town (Copper)
Wherever there is a town, there is the Roman world.
|
16 |
6390 |
-6 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+5 growth per turn (this_province)
-8 public order(squalor) (this_province)
-6% heavy unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
120 copper (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
120 copper (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|