menu
HomeHome / Divide et Impera / Roma / Buildings / Strategic Port Buildings
Roma Roma Buildings

Strategic Port Buildings




Strategic Port

Port of Rhodos
Port of Rhodos
Port of Rhodos
Port of Rhodos
Strategic Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port of Rhodos Strategic Port Level 1
Port of Rhodos
Rhodos' vital lifeline to the world.
4 1650 68 wealth from maritime commerce (this_building)
2 Port of Rhodos Strategic Port Level 2
Port of Rhodos
Rhodos' vital lifeline to the world.
6 3150 5 food (this_region)
158 wealth from manufacturing (industry) (this_building)
90 wealth from maritime commerce (this_building)
Level I ship hulls (+5% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+0.5% All Population Classes (this_building)
Supply Line: +2 Region(s) (this_building)
Supply Storage: +200 (this_building)
3 Port of Rhodos Strategic Port Level 3
Port of Rhodos
Rhodos' vital lifeline to the world.
10 4350 8 food (this_region)
315 wealth from manufacturing (industry) (this_building)
112 wealth from maritime commerce (this_building)
-4 public order(squalor) (this_province)
Level II ship hulls (+10% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
Increased experience level for some units (this_building)
Commercial Stimulation Edict:
+2 food from trade (this_province)
+0.7% All Population Classes (this_building)
Supply Line: +2 Region(s) (this_building)
Supply Storage: +200 (this_building)
4 Port of Rhodos Strategic Port Level 4
Port of Rhodos
Rhodos' vital lifeline to the world.
16 6660 8 food (this_region)
473 wealth from manufacturing (industry) (this_building)
140 wealth from maritime commerce (this_building)
-10 public order(squalor) (this_province)
Level III ship hulls (+20% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions)
Increased experience level for some units (this_building)
[HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions)
Noble Philanthropy Edict:
-12% ship building costs (this_province)
Commercial Stimulation Edict:
+2 food from trade (this_province)
+1% All Population Classes (this_building)
Supply Line: +2 Region(s) (this_building)
Supply Storage: +200 (this_building)
[HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions)
Facebook