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Ancient Capital Buildings




Ancient Capital

Sparta (Occupied)
Sparta (Occupied)
Fortified Sparta (Occupied)
Fortified Sparta (Occupied)
Sparta (Occupied)
Commercial Sparta (Occupied)
Sparta (Occupied)
Fortified Sparta (Occupied)
Sparta (Occupied)
Commercial Sparta (Occupied)
Commercial Sparta (Occupied)
Fortified Sparta (Occupied)
Sparta (Occupied)
Commercial Sparta (Occupied)
Ancient Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Sparta (Occupied) Ancient Capital Level 1
Sparta (Occupied)
Fearsome and unbroken.
4 2250 -1% construction costs (all regions)
228 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
20 marble (this_building)
+10 line of sight across borders (this_region)
+0.1% All Population Classes (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Sparta (Occupied) Ancient Capital Level 2
Sparta (Occupied)
Fearsome and unbroken.
6 3900 -2% construction costs (all regions)
-2 food (this_region)
305 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
40 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Sparta (Occupied) Ancient Capital Level 3
Sparta (Occupied)
Fearsome and unbroken.
10 6450 -3% construction costs (all regions)
-4 food (this_region)
381 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
80 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+3.5% 1st, 2nd and 3rd Class (this_building)
+1 recruited general experience level (this_province)
+1 army recruitment capacity (this_province)
dei_dummy_text_sparta_agoge (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Commercial Sparta (Occupied) Ancient Capital Level 3
Commercial Sparta (Occupied)
Fearsome and unbroken, focused on trade and wealth.
10 6800 -3% construction costs (all regions)
-4 food (this_region)
531 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
80 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+5% 3rd Class Citizen (this_building)
+2.5% 1st and 2nd Class (this_building)
+1 recruited general experience level (this_province)
+1 army recruitment capacity (this_province)
dei_dummy_text_sparta_agoge (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
5 Fortified Sparta (Occupied) Ancient Capital Level 3
Fortified Sparta (Occupied)
Fearsome and unbroken, fortified and prepared.
10 6800 -3% construction costs (all regions)
-4 food (this_region)
351 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
80 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1.5% 3rd Class Citizen (this_building)
+5% 1st and 2nd Class (this_building)
+1 recruited general experience level (this_province)
+1 army recruitment capacity (this_province)
dei_dummy_text_sparta_agoge (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
6 Sparta (Occupied) Ancient Capital Level 4
Sparta (Occupied)
Fearsome and unbroken.
16 12600 -4% construction costs (all regions)
-6 food (this_region)
456 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
160 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+7.5% 1st, 2nd and 3rd Class (this_building)
+2 recruited general experience level (this_province)
+1 army recruitment capacity (this_province)
dei_dummy_text_sparta_agoge (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
7 Commercial Sparta (Occupied) Ancient Capital Level 4
Commercial Sparta (Occupied)
Fearsome and unbroken, focused on trade and wealth.
16 14400 -4% construction costs (all regions)
-6 food (this_region)
606 wealth from manufacturing (industry) (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
160 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+10% 3rd Class Citizen (this_building)
+7% 1st and 2nd Class (this_building)
+2 recruited general experience level (this_province)
+1 army recruitment capacity (this_province)
dei_dummy_text_sparta_agoge (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
8 Fortified Sparta (Occupied) Ancient Capital Level 4
Fortified Sparta (Occupied)
Fearsome and unbroken, fortified and prepared.
16 14400 -4% construction costs (all regions)
-6 food (this_region)
456 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
160 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+5% 3rd Class Citizen (this_building)
+10% 1st and 2nd Class (this_building)
+2 recruited general experience level (this_province)
+1 army recruitment capacity (this_province)
dei_dummy_text_sparta_agoge (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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