menu
HomeHome / Divide et Impera / Roma / Buildings / Roman Town (Silk)
Roman Town (Silk) RomaRoma Minor Settlement (Silk) Level 4

Roman Town (Silk)

Wherever there is a town, there is the Roman world.

Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.

Minor Settlement (Silk)

Roman Hamlet (Silk)
Roman Hamlet (Silk)
(rom_ROMAN_city_minor_silk_1)
Minor Settlement (Silk) Level 0
Roman Village (Silk)
Roman Village (Silk)
(rom_ROMAN_city_minor_silk_2)
Minor Settlement (Silk) Level 1
Roman Small Town (Silk)
Roman Small Town (Silk)
(rom_ROMAN_city_minor_silk_3)
Minor Settlement (Silk) Level 2
Roman Town (Silk)
Roman Town (Silk)
(rom_ROMAN_city_minor_silk_4)
Minor Settlement (Silk) Level 3
Roman Town (Silk)

Building Name

Roman Town (Silk)

Level Name

rom_ROMAN_city_minor_silk_4

Building Chain

Minor Settlement (Silk)

Building Level

4

Create Time

16

Create Cost

9720

Require Resource

Marble
Marble

Require Technology

Improved Plumbing
Improved Plumbing

Effects

-6 food (this_region)
+12% wealth from all commerce (all regions)
1800 wealth from local commerce (this_building)
+3 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
120 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+3% wealth from all commerce buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

175 Italian Slingers
175 Italian Slingers
175 Italian Slingers
175 Italian Slingers
Italian Slingers
(GAR_Ita_Citizen_Javelinmen)
Missile Infantry
100 Italian  Horsemen
100 Italian  Horsemen
100 Italian  Horsemen
Italian Horsemen
(GAR_Ita_Garrisoned_Horsemen)
Melee Cavalry
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
Italian Swordsmen
(GAR_Ita_Garrisoned_Swordsmen)
Melee Infantry
200 Italian Town Guard
200 Italian Town Guard
Italian Town Guard
(GAR_Ita_Town_Guard)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Yancai Uaezdaettae
Cavalry / Shock Cavalry / (AOR_22_Alan_Noble_Cav)
Yancai Uaezdaettae
(Alan Noble Cavalry)

Yancai Nobles are one of the many variations of central Asian cavalry that use both a long, two-handed lance and a composite bow.

120 1502 1502 26 9 28 35 12 20 45
2
200 Shipri Tukul
Melee Infantry / Hoplite/Pike Infantry / (AOR_22_Babylonian_Spears)
Shipri Tukul
(Babylonian Heavy Spearmen)

These heavy infantrymen use the old pointed Assyrian helmet and have iron scale corselets. They fight with sword and spear, and carry the old-fashioned bronze-faced aspis shield.

200 1156 1156 30 9 13 84 16 20 55
3
175 Thanvare Madaen
Missile Infantry / Missile Infantry / (AOR_22_Mesopotamian_Archers)
Thanvare Madaen
(Mesopotamian Archers)

Weight of numbers brings its own quality to arrow fire from eastern archers.

175 376 376 9 165 5 15 18 7 6 22 1 20 25
4
300 Gund-i Madaen
Melee Infantry / Spear Infantry / (AOR_22_Mesopotamian_Levies)
Gund-i Madaen
(Mesopotamian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
5
36 Elephantes Indikoi
Elephants / Elephant / (AOR_23_Indian_War_Elephants)
Elephantes Indikoi
(Indian War Elephants)

The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants!

36 2400 2400 12 6 16 42 12 105 25
6
120 Khuveshavagan
Cavalry / Shock Cavalry / (AOR_23_Persian_Cavalry)
Khuveshavagan
(Persian Cavalry)

A good cavalry charge can break the most ardent of enemies.

120 1940 1940 32 9 35 33 20 20 45
7
120 Shivatir-i Pahlavanig
Cavalry / Missile Cavalry / (AOR_24_Parthian_Horse_Archers)
Shivatir-i Pahlavanig
(Parthian Horse Archers)

Leave a Parthian a bow and one eye, and he may yet conquer.

120 679 679 10 150 5 15 21 11 13 29 2 20 25
8
300 Gund-i Nizagan
Melee Infantry / Spear Infantry / (AOR_24_Parthian_Levies)
Gund-i Nizagan
(Parthian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
9
175 Thanvare Suguda
Missile Infantry / Missile Infantry / (AOR_26_Bac_Archer_Spearmen)
Thanvare Suguda
(Sogdian Archer Spearmen)

These Sogdians are equipped with recurve bows and short spears to counter mounted enemies on the steppes.

175 614 614 9 165 5 15 20 9 10 33 1 20 40
10
300 Tabargan Suguda
Melee Infantry / Melee Infantry / (AOR_26_Bac_Axemen)
Tabargan Suguda
(Sogdian Axemen)

Often hired to protect merchant caravans along the Silk Road, these soldiers wear native-style dress, and some are equipped with Scythian armour. They wield large poleaxes to fend off cavalry and infantry.

300 901 901 48 13 20 48 6 20 45
11
120 Savar-i Suguda
Cavalry / Missile Cavalry / (AOR_26_Bac_Camels)
Savar-i Suguda
(Sogdian Camel Riders)

Sogdians are renowned traders that brave the long journey along the Silk Road between Bactria and China. They ride hardy Bactrian camels and use bows to fend off bands of steppe nomads that may try to take their treasures.

120 815 815 10 150 5 15 27 13 20 34 2 30 35
12
175 Zubindar-i Suguda
Missile Infantry / Missile Infantry / (AOR_26_Bac_Javelinmen)
Zubindar-i Suguda
(Sogdian Javelinmen)

These men risk their lives by closing with the enemy while carrying only the lightest of equipment. Most armies use poorly equipped levies as skirmishers, very often as javelinmen, since these troops require relatively little training and financial investment, relying mostly on widespread natural skills and scant gear.

175 349 349 14 85 8 5 21 7 8 37 1 20 45
13
300 Baktrioi Pantodapoi
Melee Infantry / Spear Infantry / (AOR_26_Baktrian_Levies)
Baktrioi Pantodapoi
(Baktrian Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 562 562 26 9 11 66 4 20 30
14
36 Elephantes Indikoi
Elephants / Elephant / (AOR_26_Indian_War_Elephants_Bactria)
Elephantes Indikoi
(Indian War Elephants)

The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants!

36 2400 2400 12 6 16 42 12 105 25
15
120 Jamsya Yukhuna Duna Purma
Cavalry / Missile Cavalry / (AOR_26_Yuezhi_Archers)
Jamsya Yukhuna Duna Purma
(Yuezhi Horse Archers)

These horsemen make up the backbone of the Yuezhi cavalry, as horse-archers. As such, they are armed with extremely powerful composite bows of the asymmetrical, or "Hunnic" style. Their qualities as archers are offset by their performance in melee, as they are lightly armed and wear little to no armour. Used wisely, these mounted archers are a danger to any ill-prepared enemy.

120 546 546 10 150 5 15 15 7 20 26 2 20 25
16
120 Reidonez
Cavalry / Melee Cavalry / (AOR_5_Germanic_Cavalry)
Reidonez
(Germanic Cavalry)

Reidonez ride small and sometimes poor quality horses, though they are excellent light cavalry. They are useful as scouts as well as skirmishers. However, like many Germanic warriors, they can lack battle-discipline and be overeager to enter battle against worthy opponents. This can lead them to be headstrong and difficult to restrain before a fight, as personal glory gained in battle is always welcome. Honour and standing come from fighting, and sometimes the urge for glory overwhelms their good sense!

120 1084 1084 26 11 20 34 2 20 35
17
175 Skutjanz
Missile Infantry / Missile Infantry / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
18
175 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
(Camillan Levy Javelinmen)

Even a poor man can throw a javelin with skill.

175 374 374 14 85 7 5 15 7 6 45 1 20 35
19
300 Cohors Vigilum
Melee Infantry / Spear Infantry / (Rom_Vigiles)
Cohors Vigilum
(Imperial Town Watch)

These spear-armed garrison troops are also riot squad and firemen.

300 423 423 21 9 10 67 3 20 45
Disqus
Facebook