menu
HomeHome / Divide et Impera / Ptolemaioi / Buildings / Minor Settlement (Lead) Buildings
Ptolemaioi Ptolemaioi Buildings

Minor Settlement (Lead) Buildings




Minor Settlement (Lead)

Hellenistic Hamlet (Lead)
Hellenistic Village (Lead)
Hellenistic Komai (Lead)
Hellenistic Town (Lead)
Minor Settlement (Lead)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hellenistic Hamlet (Lead) Minor Settlement (Lead) Level 1
Hellenistic Hamlet (Lead)
Small communities thrive through shared endeavour.
4 1800 87 wealth from manufacturing (industry) (this_building)
+10% wealth from all sources (regions_in_this_province)
+1 growth per turn (this_province)
+1 public order per turn (sanitation) (all provinces)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
10 lead (this_building)
10 silver talents (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
10 silver talents (this_building)
10 lead (this_building)
+10 line of sight across borders (this_region)
2 Hellenistic Village (Lead) Minor Settlement (Lead) Level 2
Hellenistic Village (Lead)
For most people, their village is the whole world.
6 2700 -2 food (this_region)
168 wealth from manufacturing (industry) (this_building)
+15% wealth from all sources (regions_in_this_province)
+1 growth per turn (this_province)
+1 public order per turn (sanitation) (all provinces)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
10 lead (this_building)
25 silver talents (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
25 silver talents (this_building)
10 lead (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Hellenistic Komai (Lead) Minor Settlement (Lead) Level 3
Hellenistic Komai (Lead)
Successful villages attract trade and settlers, and grow as a result.
10 4200 -4 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+20% wealth from all sources (regions_in_this_province)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+2 public order per turn (sanitation) (all provinces)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
10 lead (this_building)
60 silver talents (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
60 silver talents (this_building)
10 lead (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Hellenistic Town (Lead) Minor Settlement (Lead) Level 4
Hellenistic Town (Lead)
For settlers and traders, towns are home to opportunities undreamt of in villages.
16 7560 -6 food (this_region)
591 wealth from manufacturing (industry) (this_building)
+25% wealth from all sources (regions_in_this_province)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+2 public order per turn (sanitation) (all provinces)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
10 lead (this_building)
120 silver talents (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Mercenary Negotiation Edict:
-4% mercenary hiring costs (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
120 silver talents (this_building)
10 lead (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Facebook