menu
HomeHome / Divide et Impera / Ptolemaioi / Buildings / Minor Settlement (Silk) Buildings
Ptolemaioi Ptolemaioi Buildings

Minor Settlement (Silk) Buildings




Minor Settlement (Silk)

Hellenistic Hamlet (Silk)
Hellenistic Village (Silk)
Hellenistic Komai (Silk)
Hellenistic Town (Silk)
Minor Settlement (Silk)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hellenistic Hamlet (Silk) Minor Settlement (Silk) Level 1
Hellenistic Hamlet (Silk)
Small communities thrive through shared endeavour.
4 1650 +1% wealth from all commerce (all regions)
225 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
10 textiles (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Hellenistic Village (Silk) Minor Settlement (Silk) Level 2
Hellenistic Village (Silk)
For most people, their village is the whole world.
6 2550 -2 food (this_region)
+3% wealth from all commerce (all regions)
450 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
25 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Hellenistic Komai (Silk) Minor Settlement (Silk) Level 3
Hellenistic Komai (Silk)
Successful villages attract trade and settlers, and grow as a result.
10 4350 -4 food (this_region)
+6% wealth from all commerce (all regions)
900 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
60 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Hellenistic Town (Silk) Minor Settlement (Silk) Level 4
Hellenistic Town (Silk)
For settlers and traders, towns are home to opportunities undreamt of in villages.
16 9900 -6 food (this_region)
+12% wealth from all commerce (all regions)
1800 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
120 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+6% wealth generated by cultural buildings (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Facebook