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Ptolemaioi Ptolemaioi Buildings

Minor Settlement (Salt) Buildings




Minor Settlement (Salt)

Hellenistic Hamlet (Salt)
Hellenistic Village (Salt)
Hellenistic Komai (Salt)
Hellenistic Town (Salt)
Minor Settlement (Salt)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hellenistic Hamlet (Salt) Minor Settlement (Salt) Level 1
Hellenistic Hamlet (Salt)
Small communities thrive through shared endeavour.
4 2250 +10% wealth from maritime commerce (regions_in_this_province)
168 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 salt (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Hellenistic Village (Salt) Minor Settlement (Salt) Level 2
Hellenistic Village (Salt)
For most people, their village is the whole world.
6 3450 -2 food (this_region)
+15% wealth from maritime commerce (regions_in_this_province)
254 wealth from maritime commerce (this_building)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 salt (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Hellenistic Komai (Salt) Minor Settlement (Salt) Level 3
Hellenistic Komai (Salt)
Successful villages attract trade and settlers, and grow as a result.
10 4950 -4 food (this_region)
+25% wealth from maritime commerce (regions_in_this_province)
381 wealth from maritime commerce (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 salt (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Hellenistic Town (Salt) Minor Settlement (Salt) Level 4
Hellenistic Town (Salt)
For settlers and traders, towns are home to opportunities undreamt of in villages.
16 8460 -6 food (this_region)
+35% wealth from maritime commerce (regions_in_this_province)
507 wealth from maritime commerce (this_building)
+5 growth per turn (this_province)
+8 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+10% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 salt (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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